Author Topic: Is it possible to run blockland on Direct3D?  (Read 639 times)

Is it?

-dont ask why I am making this question, and this don't belongs to help-

Is it?

-dont ask why I am making this question, and this don't belongs to help-
It kind of does belong in help since you're asking for help??

It kind of does belong in help since you're asking for help??

¬_¬

Quote
Need help with installing or playing the game? Post here.

My game is fine, just wondering.

This does belong in help, it has to do with playing the game. Playing the game includes running it, it's graphics, etc. General discussion isn't a place to ask for this kind of help.
OT: I have no idea, lol

This is like one of the questions like "What version of directX does BL support?" and "Is ambient occulsion something that could be added in the future?". It just feels like a help question.

Help is abandoned anyway...

Ever heard of a FAQ? Use it!

Ever heard of this forum really doesn't have one?

And if it does, Link it!~

There are two main graphics libraries
OpenGL and DirectX
Blockland runs on OpenGL
Badspot would have to re-engineer the whole graphics engine to work for DirectX

Ever heard of this forum really doesn't have one?

And if it does, Link it!~
He's talking about Blockland's F.A.Q:
http://blockland.us/FAQ.html


Torque used to have a Direct3D layer in very early versions, but is probably not worth bringing back since OpenGL can do most everything DirectX can do.

Support was dropped a year or so ago.