Author Topic: One Game A Month  (Read 3979 times)



the hardest part of making a game is getting ideas for it
the easiest part of making a game is actually making it

the hardest part of making a game is getting ideas for it
the easiest part of making a game is actually making it
Seems to be reversed for me, considering i'm using a new language, based on a game concept that i've planned over the course of a few months..



I don't get it..?
It took you a few months to actually design the game..

It took you a few months to actually design the game..
No.

I didn't work on it every single day, for one. And the days that I did work consecutively, it wasn't on the same game.
And two, its just something I do in study hall when I'm bored. Whenever I have a concept for something I have to write it down or ill forget it.
This leads to quite a few notebooks being full of stuff for games.
« Last Edit: January 13, 2013, 11:55:35 AM by Evar678 »

I've got a really good idea for a multiplayer game, although finishing it will probably take more than a month.
Here's the repo for the master server that all clients connect to:
http://github.com/portify/wt-server

Lawdy lawd, what LUA compile does Kingdaro use, because it is beautiful.

Lawdy lawd, what LUA compile does Kingdaro use, because it is beautiful.
sublime text 2

Lawdy lawd, what LUA compile does Kingdaro use, because it is beautiful.
it's not a compiler lol

but yeah it's
sublime text 2
if that's what you're referring to

Lawdy lawd, what LUA compile does Kingdaro use, because it is beautiful.

on the subject of Lua-related compilers:
https://github.com/portify/lover

i should have my build system automatically make an .exe file. hm

the hardest part of making a game is getting ideas for it
the easiest part of making a game is actually making it

in that case, teach me how to make a game because i have enough ideas and i would love to participate in this.