Author Topic: One Game A Month  (Read 3968 times)

so i've been doing a bit of search and now i have this great setup



just go to your Packages folder and run the following:

git clone https://github.com/rorydriscoll/LuaSublime.git
git clone https://github.com/minism/SublimeLove.git

Haha I will never be able to create a game
All I have is a crapton of ideas with no ability to code whatsoever. I have SLIGHT spriting ability but meh

Haha I will never be able to create a game
All I have is a crapton of ideas with no ability to code whatsoever. I have SLIGHT spriting ability but meh
it's never too late to learn bro

@Port: i used to use that, but i always localize my functions, so that instead of typing love.graphics.draw i would just do g.draw, therefore the function never really gets highlighted, so there's no point. that and I always have my own custom love build system anyway.

Haha I will never be able to create a game
All I have is a crapton of ideas with no ability to code whatsoever. I have SLIGHT spriting ability but meh
If you ever do wish to code, you should try something smaller and more simple. Every time I tried something that was out of my league, I was never able to get far or even start it.

There seems to be a good majority of people here who use Lua, which from my perspective looks like a good, simple syntax to work with and you could ask plenty of people for help. However, I prefer Visual Basic .NET whenever I code anything and from around 4 years of experience, it has a good syntax as well.

Once you feel like you're ready to start making a game (and believe me, once you feel like you're confident enough), you can start.

i'd do this but i'd run out of ideas that i could complete in one month damn fast


i really need to learn how not to just do trial-and-error for everything.

i really need to learn how not to just do trial-and-error for everything.
You learn how to not use trial-and-error by using trial-and-error.

You learn how to not use trial-and-error by using trial-and-error.

A better solution than trial-and-error is tests-before-code.

it's never too late to learn bro
unless you're me and have been trying learn a single god damn language for over two years and can't get stuff done because no one else can help you

i have a stuff ton of ideas, some great spiriting abilities, and a ton of coding experience, but none of that experience has helped me whatsoever towards making a game.

A better solution than trial-and-error is tests-before-code.
d'whaaaa???

d'whaaaa???

Write the code for testing your code before you write your code. :)

how does that make any sense

at all

how does that even wooork

how does that make any sense

at all

how does that even wooork

  • Plan API
    Firstly, describe the API you want your code to expose.
    Plan the functions it makes available, what arguments they take and what they should return in specific contexts.
  • Make Tests
    Next, write tests designed for the API you've planned.
    Write code that expects your main code to exist, which sets up test contexts that utilize your API in certain ways while confirming that the output is what it's supposed to be.
  • Code → Test
    Lastly, you have to actually write your code.
    Implement feature after feature, following the API you planned. Write code, run testing code on it, rinse and repeat until you're satisfied.
« Last Edit: January 19, 2013, 06:58:36 PM by Port »

so yeah, not much progress lol

i've went ahead and extended this game to next month, since i only got a little over half a month to start on it

the arrow keys are for movement, and you can't do anything else. the red squares that move towards you are the enemies, and I need opinions on whether or not this AI is good enough, or if i should just continue fourth in adding the ability to kill them / to get damaged by them.
« Last Edit: January 22, 2013, 10:03:18 AM by Kingdaro »

so yeah, not much progress lol

i've went ahead and extended this game to next month, since i only got a little over half a month to start on it

the arrow keys are for movement, and you can't do anything else. the red squares that move towards you are the enemies, and I need opinions on whether or not this AI is good enough, or if i should just continue fourth in adding the ability to kill them / to get damaged by them.



Nothing Here

The file you are looking for has been deleted or moved.

fixed the link.

also, next time, could you just say that it's broken instead of being oh so witty and posting the 404 message?