Author Topic: What are some of the VCE commands?  (Read 278 times)

I have the Variable Conditional Events, but the manual is not working. I want to know some of the var:something commands that go with the VCEstateFunction output event to make my arcade games better.

This comes from my eventing guide, the BETC (Boom's Event Training Center)

For help on other events, go here.
--- B. Values ---

   In the VCE, a Value is normally a string of text, or a boolean (0 or 1).
   Values aren't too hard to grasp, but allow new levels of eventing.

   To use Values, you must first know how to set up the "if [this] = = [that]"
   The "[this]" part, is what you're comparing "[that]" to.
   Let’s introduce the possible "[this]" entrees:

      <var:client:name> : The player's name
      <var:client:bl_id> : The player's Blockland ID.
      <var:client:lastmsg> : The player's last message
      <var:client:lastteammsg> : The player's last team message
      <var:client:score> : The player's score
      <var:client:isAdmin> : If the player is an Admin (Boolean)
      <var:client:isSuperAdmin> : If the player is a Super Admin (Boolean)
      <var:client:clanPrefix> : The player's clan prefix tag
      <var:client:clanSuffix> : The player's clan suffix tag

      <var:player:jetting> : If the player is jetting (Boolean)
      <var:player:jumping> : If the player is jumping (Boolean)
      <var:player:firing> : If the player if firing the mouse (Boolean)
      <var:player:damage> : The amount of damage the player does to another
      <var:player:health> : The player's current health
      <var:player:maxhealh> : The player's maximum health
      <var:player:velx> : The player's velocity on the x-axis
      <var:player:vely> : The player's velocity on the y-axis
      <var:player:velz> : The player's velocity on the z-axis
      <var:player:currentItem> : The UI Name of the current item the player is using
      <var:player:item*> : The UI Name of the *th item in the player's inventory

      <var:brick:colorid> : The brick's color name
      <var:brick:printcount> : The brick's printcount
      <var:brick:colorfxid> : The brick's color effect name
      <var:brick:shapefxid> : The brick's shape effect name

   Values cannot be changed, for they are properties,
   but they can be displayed in an evented print.