Code: [Select]Checking for shader shadow support: - Enabled via $Shader::Enabled? YES - ARB_shader_objects? YES - ARB_shading_language_100? YES - EXT_texture_array? NO - EXT_texture3D? YES - glTexImage3D? YES - EXT_framebuffer_object? YES - ARB_shadow? YES - OpenGL Version? 2.0.5819 WinXP Release - GLSL Language Version? 1.10 o Shaders are ACTIVE\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1280 - GL_INVALID_ENUMRegenerating Shadow Map FBOs...Creating shader program from shaders/(null)_vert.glsl and shaders/(null)_frag.glsl...Cannot load shader 'shaders/(null)_vert.glsl'ERROR: renderCsm_prog shader compilation failed, disabling shaders
Checking for shader shadow support: - Enabled via $Shader::Enabled? YES - ARB_shader_objects? YES - ARB_shading_language_100? YES - EXT_texture_array? NO - EXT_texture3D? YES - glTexImage3D? YES - EXT_framebuffer_object? YES - ARB_shadow? YES - OpenGL Version? 2.0.5819 WinXP Release - GLSL Language Version? 1.10 o Shaders are ACTIVE\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1280 - GL_INVALID_ENUMRegenerating Shadow Map FBOs...Creating shader program from shaders/(null)_vert.glsl and shaders/(null)_frag.glsl...Cannot load shader 'shaders/(null)_vert.glsl'ERROR: renderCsm_prog shader compilation failed, disabling shaders
Checking for shader shadow support: - Enabled via $Shader::Enabled? YES - ARB_shader_objects? YES - ARB_shading_language_100? YES - EXT_texture_array? NO - EXT_texture3D? YES - glTexImage3D? YES - EXT_framebuffer_object? YES - ARB_shadow? YES - OpenGL Version? 2.0.5819 WinXP Release - GLSL Language Version? 1.10 o Shaders are ACTIVERegenerating Shadow Map FBOs...Creating shader program from shaders/(null)_vert.glsl and shaders/(null)_frag.glsl...Cannot load shader 'shaders/(null)_vert.glsl'ERROR: renderCsm_prog shader compilation failed, disabling shaders
Would this actually work, have you tried it before?
Code: [Select]Checking for shader shadow support: - Enabled via $Shader::Enabled? YES - ARB_shader_objects? YES - ARB_shading_language_100? YES - EXT_texture_array? NO - EXT_texture3D? YES - glTexImage3D? YES - EXT_framebuffer_object? YES - ARB_shadow? YES - OpenGL Version? 2.0.5819 WinXP Release - GLSL Language Version? 1.10 o Shaders are ACTIVERegenerating Shadow Map FBOs...Creating shader program from shaders/(null)_vert.glsl and shaders/(null)_frag.glsl...Cannot load shader 'shaders/(null)_vert.glsl'ERROR: renderCsm_prog shader compilation failed, disabling shaders
Shader preference isn't being set, which means you've done something to mainMenuGui::onWake or optionsDlg::setShaderQuality
- EXT_texture_array? NO
Code: [Select]- EXT_texture_array? NOI think your graphics card, or drivers do not support texture arrays or whatever it is.