Poll

Poll • Military Weapons

Keep the military weapons to intensify and create chaotic combat.
Cut down on military weapons to keep realism and make finding guns very serious.

Author Topic: DayB • 1/14/14  (Read 114458 times)

What's your plan for the scale of the map? Chernarus is like 225 km huge.

What's your plan for the scale of the map? Chernarus is like 225 km huge.
Well, the map is mostly done, but it's easily the largest scale map in Blockland right now I would say, I haven't seen anything bigger. Although Bravo's map may be bigger, I can't even say how big it is because I'd definitely be in correct. It's definitely longer than one hundred 64x64 baseplates.

Well, the map is mostly done, but it's easily the largest scale map in Blockland right now I would say, I haven't seen anything bigger. Although Bravo's map may be bigger, I can't even say how big it is because I'd definitely be in correct. It's definitely longer than one hundred 64x64 baseplates.
Hmm that's good, whats the brick count?

Well, the map is mostly done, but it's easily the largest scale map in Blockland right now I would say, I haven't seen anything bigger. Although Bravo's map may be bigger, I can't even say how big it is because I'd definitely be in correct. It's definitely longer than one hundred 64x64 baseplates.

:o

Can I have pictures of the big towns and maybe some landscape?


can i help build?

There is really no point in building since we have no coder. Why would you wanna finish a map with no script?

Hmm that's good, whats the brick count?
Around 120k, fully spread out so not much lag, you can lower the view distance as well.

can i help build?
Yeah, maybe if you got on- but Skelesys has a point but yes we can do more.

:o

Can I have pictures of the big towns and maybe some landscape?
I'll try, I can't get my main PC which has the save but yeah I need to update.

Khain is going to make me new weapons because he loves me.

I'll try, I can't get my main PC which has the save but yeah I need to update.

cool, thanks

I'd like to give some advice/criticism. Things might've changed since I was last on so please inform me if any of this is wrong.

Terrain
I came on and looked at the map awhile back,
It was huge, and very well done for it's size (aka not cubescaped or on a grid), although it was extremely flat. The landscape literally did not lower or raise more than a few bricks a any point. The actual dayz map was extremely hilly and had some mountains.

The terrain is well done but not very interesting. If you are trying to replicated Chernarus (I assume not.) then it isn't a good copy. If you are trying to make an original map add some canyons, hills, or mountains. It makes it a lot prettier.

Structures
The houses in the towns are neat and I like the blocky style. Unfortunately they don't look look like they are from a zombie apocalypse. They are in perfect shape, not torn up at all. In a real zombie apocalypse, the buildings would be burnt, damaged, old, or unstable. These houses are in perfect condition.
It almost looks like a bunch of zombies were dropped into a model city.

They also don't look like people have lived in this. This is the problem with a lot of games. The houses don't have furniture or signs of humans. They don't look like anyone ever lived there. This is a problem apparent in DayZ as well.

The houses are well built but the interior lacks quite a bit. Make it look like people lived there. Add trash, furniture, or rubble. Don't just have the loot lying around on the floor like in DayZ, actually store it somewhere it belongs.

Design (In general.)

I think it's got an extremely unique style that fits DayZ very well. I'm not sure how well the mod will turn out (Things on this scale don't end well as torquescript addons) and I'm assuming only half or so of your planned features will be created. If you need any help I could send you any of the old North scripts to try and work with.

I think the towns are extremely well layed out and in ways that actually make sense. You can imagine people wandering around the streets. The map (as a whole) seems slightly flawed though.

The way it is currently layed out (or at least when I saw it) wasn't curving and couldn't be an island. It can't really be finished. You can't have seamless borders how it is currently set up, like an ocean. I'm assuming if a player wanders off too far you will do some kind of Call of Duty "Return to the battlefield!" sort of thing, but that really takes away from the immersion.

I also don't like the fast that the 4x4 cube "bushes" have collision. It's just a small thing, but it would be neater if you could hide in them.

Overall the entire thing is very cool and much better than I originally expected it to be.

Also to Spectrum2: here's a screenshot I grabbed of one of the farms outside of a much larger town:

(Sorry if you don't want any images posted Derroith.)
« Last Edit: June 22, 2013, 01:04:28 AM by Zalot »

Unfortunately they don't look look like they are from a zombie apocalypse. They are in perfect shape, not torn up at all. In a real zombie apocalypse, the buildings would be burnt, damaged, old, or unstable. These houses are in perfect condition.
It almost looks like a bunch of zombies were dropped into a model city.

zombis r after brains dude
not architecture loL!

Awesome criticism but I'll say, your suggestions yo make it more realistic would only work against the fun of the mod. As you said its already pretty big and can fail pretty hard, and as far as I've seen realism works against fun when implemented too thoroughly in bl, let alone other games. Don't we play games to escape (temporarily) from reality?

And as for problems both inherent in dayz and dayb I think its better to keep them than to fix them. To do that would take unnecessary bricks and effort that would be lost on an engrossed gamer, but visible to outside critiquers. Although I'd really like varying terrain, would it be worth the extra bricks? I don't have a brilliant computer as well as many others.

I can understand not wanting ultra-realism or anything (hiking for hours in DayZ is miserable) but when it's to the point that you can't even tell it's the middle of the apocalypse I consider it a problem.

Also, if the hills were well done it wouldn't take very many extra bricks. The terrain already ramps up and down, you'd just make it go farther up before coming down.

@ Z(e)alot

For the terrain, yes I understand, we're still trying to keep a hold on a lower brickcount. I never understood why the buildings would be charred or whatever because I feel that it is over emphasized in zombie apocalypses. View this as the country side fled to safety and all was left behind. As for furniture and all that, we don't want it because it will be too much bricks for the wanted brickcount.

The bushes should work, where did you find a collision-less one?

Also: that's a fairly poor picture, but leave it up if you wish.

Updating the OP soon!


Buildings in an apocalypse would be torn up. Go look at pictures of Chernobyl.



Buildings in an apocalypse would be torn up. Go look at pictures of Chernobyl.
That was a nuclear disaster in 1986, I'm afraid that's not a good comparison. That's around thirty years of decay, while what I'm doing is less than a year.