Two random questions that do not correlate with eachother.
How much memory could be saved if input events stopped putting "on" in front of the event, such as "Onactivate". Instead, couldn't a good amount of wasted memory be gained by never using "on" anymore?
Why do we have colorsets, and not a customizable paint color chooser. I assume it be for memory's purpose; each brick is saved with a data value corresponding to the paint color in the colorset that it is painted with. If this is so, then why can't we have ingame colorset customization, like in the avatar menu?