Poll

Master Race

Humans
1 (33.3%)
Elves
0 (0%)
Dwarves
0 (0%)
Goblins
0 (0%)
Kobolds
0 (0%)
Cave Swallowmen
2 (66.7%)

Total Members Voted: 3

Author Topic: Legends Mode ► Adventure Based on Dwarf Fortress  (Read 1822 times)


I'll try not to lock this one after three days.



Your name is Osime Riverfork, born in the year 45. It is currently year 67.



Your father has decided to retire as an adventurer, and is handing down his gear to you. You've received armored pants, boots, shirt, an iron sword, and his most prized posession--a sort of encyclopedia he's created through his travels called the Legends Book. It contains information on every battle, site, relic, civilization, species, and historical figure your father (and anyone he's met) has encountered.



Outside your house you see a local couple. You can explore, ask these people for a quest, or interact with them in some other way that you post. What do?

Visit the local blacksmith to get a longsword

tan nude on the roof
got to look fine for the ladies B)

Before doing those things: Become famous by discovering necks and selling necks to everybody

instant cash

Before doing those things: Become famous by discovering necks and selling necks to everybody

instant cash

Sounds rly gay

Visit the local blacksmith to get a longsword

You walk into the blacksmith's shoppe and see a dwarf, the local smith. You ask him how much a longsword costs.



He says it'll cost you seventy gold, but that he'll give it to you for free and toss in a backpack if you find a pair of outlaws who stole his prized dwarven ale carrycase. He says they are hiding in a camp in the local woods.

If you accept the quest you will have to find the outlaws and either persuade them to give the carrycase back or kill them. Luckily, human outlaws near small towns tend to be very weak. Do you accept the quest?

Forget the quest and steal the sword,and chop the dwarfs head off.
Then grow a neck.


Forget the quest and steal the sword,and chop the dwarfs head off.
Then grow a neck.
Loyalty cascade.

Take the quest



You wander for a while, and as dusk falls you finally find the outlaws. One is a bowman and the other a swordsman. The carrycase is behind the swordsman... shall you negotiate, attack them, or try to stealthily steal the carrycase?

Then grow a neck.

GAAAAAY

Attack them. You can handle the swordsman and the bowman's quiver appears to have no arrows.

Plus, element of surprise.

approach with unrealistic stealth


you should actually do DF adventure mode screenies -_-

Yay dragons gonna be here!

Go behind the bowman and slit his neck
oh wait I mean push him into the fire