I fixed up your code for no reason
exec("./config_slayer.cs");
function Player::addItem(%player,%image,%client)
{
for(%i = 0; %i < %player.getDatablock().maxTools; %i++)
{
%tool = %player.tool[%i];
if(%tool == 0)
{
%player.tool[%i] = %image;
%player.weaponCount++;
messageClient(%client,'MsgItemPickup','',%i,%image);
break;
}
}
}
function serverCmdResetScore(%client)
{
if(%client.score == 0)
{
%client.player.cleartools();
%client.player.addItem("SwordImage");
}
if(%client.score == 5)
{
%client.player.cleartools();
%client.player.addItem("SpearImage");
}
if(%client.score == 10)
{
%client.player.cleartools();
%client.player.addItem("BowImage");
}
if(%client.score == 15)
{
%client.player.cleartools();
%client.player.addItem("GunImage");
}
if(%client.score == 20)
{
%client.player.cleartools();
%client.player.addItem("RocketLauncherImage");
}
if(%client.score == 55)
{
%client.player.cleartools();
%client.player.addItem("GunsAkimboImage");
%client.player.addItem("HorseRayImage");
}
%client.score = 0;
}
function serverCmdafkkill(%client, %victim)
{
if(%client.isAdmin)
{
findclientbyname(%victim).player.kill();
}
else
{
%client.player.changeDatablock("HorseArmor");
announce("\c3The last person to get turned into a horse by trying to afk kill without admin was\c4" SPC %client.getplayername());
}
}