Author Topic: Blockland- iOS?  (Read 3519 times)

I doubt you could get those graphics on a 1 GHz desktop. Isn't the processor power also about transistors and stuff too?
It's the architecture of the CPU. Nova 3 is highly optimized for iOS, which is why it can run so well.

You are probably right but have you seen nova 3 on the iPad 2? I doubt you could get those graphics on a 1 GHz desktop. Isn't the processor power also about transistors and stuff too?
are you seriously trying to say that a a computer wouldn't be able to run a tablet game?

It can be done.

Granted, shaders would have to be disabled and the game would suck if you weren't on wifi, but it can definitely be done. Blockland without any fancy effects is written in a game engine that was designed for a 2001 game. Phones are faster than 2001 computers now, so it would definitely have the processing power. That said, the game would have to undergo many changes, making it no where near a priority for Badspot.
I'm saying blockland in it's current state cannot be directly ported onto iOS.

It would have to undergo many major optimizations and yes, all optional effects would have to be disabled pretty much.

are you seriously trying to say that a a computer wouldn't be able to run a tablet game?

I am talking about computers with the same specs.

I am talking about computers with the same specs.
Under normal circumstances the computer would still beat it because CPU architecture for desktop and even laptop processors is made better. Some games might work better on the mobile CPU simply because the game was specifically designed to run on it, and therefore takes advantage of everything it can do; while it may not be designed to take advantage of- per-say, hyperthreading.

It can be done.

Granted, shaders would have to be disabled and the game would suck if you weren't on wifi, but it can definitely be done. Blockland without any fancy effects is written in a game engine that was designed for a 2001 game. Phones are faster than 2001 computers now, so it would definitely have the processing power. That said, the game would have to undergo many changes, making it no where near a priority for Badspot.
Interesting. You have a point about phones being ahead of 2001 computers and the game engine. The engine can sure be ported, but much of the new edits, features, enhancments ect would have to be left behind which makes it not worth doing it in the first place.

It's the architecture of the CPU. Nova 3 is highly optimized for iOS, which is why it can run so well.
Yeah. This is a great example with the nVidia and AMD graphic cards too. Like games being sponsored by either nVidia or AMD. It will be better optimized on one than the other if they are sponsored.

I'm saying blockland in it's current state cannot be directly ported onto iOS.

It would have to undergo many major optimizations and yes, all optional effects would have to be disabled pretty much.
There is nothing direct about porting a program between operating systems. Removing shader support would be minuscule in comparison to the rewriting of all the opengl rendering code for a new platform. Blockland's physics engine, Bullet, is actually very lightweight and could easily remain on a mobile device. Aside from rewriting all of the rendering and control code, the rest of the systems would pretty much work in-tact.