function GameConnection::updateDirt(%this)
{
if(%this.isInfiniteMiner)
{
%dirt = "°";
}
else
{
%dirt = TrenchDigSO.value[%this.getBLID(),"trenchDirtCount"];
}
%this.bottomPrint("<just:right><font:impact:24><color:ffff00>Dirt <font:impact:34><color:ffffff>" @ %Dirt @ "/" @ $TrenchDig::dirtCount,1,2,3,4);
}