Author Topic: Blocko-Jet (version 1.9)  (Read 5963 times)

Are most of those joints mountPoint, like on the wings? You should make it a one-seater.

Are most of those joints mountPoint, like on the wings? You should make it a one-seater.

Ya, I had a similiar feeling. Model already needs scaling up to fit the guy in.

Problem is that if it is made larger than it fills the screen. I think we need an Eyepoint joint for 3rd Person view.

Please, please find a way to mount a rocket launcher to this. That would be so awesome to call in airstrikes.

Please, please find a way to mount a rocket launcher to this. That would be so awesome to call in airstrikes.

Aloshi's warplane had that. You press space and it shoots rockets downward like bombs.

You could adapt the script to the jet but Aloshi said that when he mounted the weapon he screwed up the wing-tip trail emitters.

Does it really need them? They look cool, but still...

Mount an automatic gun to the front using blank.dts. And mount two rocket launchers onto the bottoms of both wings. :cookieMonster:
« Last Edit: September 15, 2007, 04:18:43 PM by ChexGuy331 »

Does it really need them? They look cool, but still...

Mount an automatic gun to the front using blank.dts. And mount two rocket launchers onto the bottoms of both wings. :cookieMonster:

Thats the other (main) problem. You'd think Aloshi would have done the easy thing and just reference the normal weapon datablock but nooooooo! ....he had to go and make some custom thing >:(   

Point is that I can't just specify a weapon. Also, he didn't really make it work with mount points to my knowledge...

Also, I like trail emitters.

If Aloshi can fix the script and make the weapon system adaptable then I would change over. Sadly in a recent PM to me, he said he wasn't interested.

kinda reminds me of a toy plane for toddlers.
also me and blockbuilder seem to have the same problem, i just
put the model into my shapes folder and try it ingame..
also can someone put masterlegos model into a .dts? my milkshape ran out (of trail time )

Well, it seems like some people are having trouble getting it working so I think I will try and release a working version in Add-ons section.

Won't be pretty though.... :(

Ace

The model looks nice.

The model looks nice.

Thanks.

But it won't work well unless I can get a 1337 coder to work on it.

Can you make the jet flames shoot out of the back, in addition to the trails?

Can you make the jet flames shoot out of the back, in addition to the trails?
http://

Yeah. But I don't know how to script that.

What I am asking isnt that revolutionary....A couple of emitters...a sound or two and for the model to be finished.