For more information on the gamemode itself, visit our general discussion topic:
http://forum.blockland.us/index.php?topic=226716.0hollllyyyyyyy bump
I just thought I'd post that I haven't abandoned it. The previous world used a massive amount of bricks for it's size and was badly made. I'm rebooting it (I've already started.) in an (unevenly) cubescaped map. Because of the larger cubes I will be able to make it much larger. I will keep all the script from this version and continue working on them.
I plan to release it as a gamemode when I finish.
We have a gameplay video up here. (Although we never go into the forests for the sake of the video.)
http://www.youtube.com/watch?v=0nXwO637cgs
Questions!
What is North?To sum it up, a medieval version of DayZ in the Arctic Circle.
Can I play?!We released North - Last Man Standing on March 15th. North - Survival, will be released on March 25th.
More details?We have 3 tiers of gear. (3 types of swords and armour and ect).
Lighter armour allows you to move much faster than heavy armour but does not do nearly as much defense. Without a vehicle, a heavily armoured man can't get around fast. This lowers the rate of banditry as players can get away from a heavily armoured bandit.
It is currently being hosted privately and only contributors (Scripting, Modeling, and Building) are allowed in.
Pictures!
One of the towns, Bazel.

A frontal view of Bazel.

A house that has been built upon a natural arch in Bazel.

Warming up by the fire before we set off in Bazel.

The canyon that marks the edge of Bazel.

The Brykon Mansion, which controls the majority of Western Bazel.

A windmill under the control of Brykon mansion.

A mill near the Bazel river, inside the canyon.

Inside the abandoned Bazel mines.

One of the Bazel mines exits.

An igloo outside the Locksford Military Outpost.

The Locksford Military Outpost, through the forests to the South of Bazel.

The back of the Locksford Military Outpost.

The inside of the first floor of the Locksford Military Outpost.

The Locksford survivor camp.

The Locksford survivor camp fortress. Hastily built

A bandit campsite in the woods south of Bazel.

More bandit site photos.

More bandit site photos.

More bandit site photos.

The dock at Bazel.

The Glacier Prison Island. It is 3x colder than normal. The water will rapidly drop temperature and most likely kill you.

The outside of the prison. Including the MillCrane. Half mill, half crane!

Basement of the Guard's Quarters in the glacier.
Features!
ProfessionsYou can pick a job at the start, (Doctor, Military, ect) to determine you're spawning equipment. A doctor could easily get away from a horde as zombies are slow but strong, although they might not be able to get far into areas before fleeing. A soldier could take many of them out but will eventually fall without medical supplies or a friend.
Body TemperatureIt has a body heat script so that in the wilderness you will slowly freeze to death, but if you can find (or make) a fire, you will warm up and slowly regain health. It works as "Heat Zones" (Bricks we place around fires and warm areas.) inside them you slowly regain health and quickly warm up.
EnergyThe playertype walks on default so you move slowly. You can run by holding the right mouse button, but your energy will slowly drain. If you continue to move or fight while it is gaining, it will go up slowly. While if you stop, rest, and end movement completely, it will gain very quickly and be full in seconds.
LootingWe have a looting system, (Which isn't completely finished) in which "Item Bricks" are placed, which have chances to spawn certain items. So we might place ItemBrick_MilitaryLow in a guard tower, so random lower level military items will spawn there until picked up, in which it will disappear for a few minutes and then randomize again. While ItemBrick_Medical might be placed in a church or pharmacy.
Applications
You can apply to be a betatester who is allowed in the server to test it out and hopefully contribute to it. Betatesters will also get a special profession to start out with.
Betatesters and contributors are different. Betatesters still need to help build at some parts.
To apply, just post below stating that you'd like to be a betatester, and your BL_ID, posting any links to gallery threads or creations you've made will help but are not required. No forms are needed.
Betatesters: Zenzil (We love you Zenzil.)
AdinXFurdle (Booooo!)
Evan5626SylvanorBrozieBreadfishNullArchives!
Question: Use Lantern Oil?Yes. (13 minutes from full lantern.) -17 (50%)
Yes, but make it drain extremely slowly. (35 minutes from full Lantern.) -15 (44.1%)
No. -2 (5.9%)
Total Voters: 34
Question: What section of the map should we expand first? Catacombs (A dungeon) - 6 (42.9%)
Glacier Prison Island (Far in the North) - 5 (35.7%)
More villages! - 2 (14.3%)
Bigger mountains! - 1 (7.1%)
Total Voters: 14
Question: How much of the world should be in villages and cities? (Maps will not be added.)Lots of it. I want a faster game where I can find supplies fast and not waste time traveling. -5 (14.7%)
Enough so that you can travel in the wild a lot if you prefer but so it is still easy to find a town. -18 (52.9%)
Little. I want to explore the forests and hunt. -11 (32.4%)
Lock Voting
Edit Poll
Total Voters: 34
Question: Should horses be bound to the player? (If they find one.)
Yes, having to manage the horse would be too hard. Simply having it teleport to you would be great. -20 (40%)
No, they should have to keep it away from danger and hide it from thieves, while not riding it. -30 (60%)
Lock Voting
Edit Poll
Total Voters: 50
Credits:
Zealot - Building, Scripting
Revoloarx - Building
Cakey - Building
Instinct - Building
Delcon - Building
AdinX - Building
Marble Man - Scripting
Eepos - Scripting
Pecon7 - Scripting