Poll

Should NPCS be added to the game? In survival camps? They wouldn't give quests but they would be agressive to people who have attacked them in the past and would keep an area clear of zombies.

Yes, having NPCs patrol areas and have basic interactions would be good.
No, it should only depend on players.

Author Topic: North - REBOOTING THE MAP  (Read 24688 times)



For more information on the gamemode itself, visit our general discussion topic:
http://forum.blockland.us/index.php?topic=226716.0


hollllyyyyyyy bump

I just thought I'd post that I haven't abandoned it. The previous world used a massive amount of bricks for it's size and was badly made.  I'm rebooting it (I've already started.) in an (unevenly) cubescaped map. Because of the larger cubes I will be able to make it much larger. I will keep all the script from this version and continue working on them.

I plan to release it as a gamemode when I finish.


We have a gameplay video up here. (Although we never go into the forests for the sake of the video.)
http://www.youtube.com/watch?v=0nXwO637cgs



Questions!



What is North?

To sum it up, a medieval version of DayZ in the Arctic Circle.

Can I play?!

We released North - Last Man Standing on March 15th. North - Survival, will be released on March 25th.

More details?

We have 3 tiers of gear. (3 types of swords and armour and ect).
Lighter armour allows you to move much faster than heavy armour but does not do nearly as much defense. Without a vehicle, a heavily armoured man can't get around fast. This lowers the rate of banditry as players can get away from a heavily armoured bandit.

It is currently being hosted privately and only contributors (Scripting, Modeling, and Building) are allowed in.


Pictures!


One of the towns, Bazel.


A frontal view of Bazel.


A house that has been built upon a natural arch in Bazel.


Warming up by the fire before we set off in Bazel.


The canyon that marks the edge of Bazel.


The Brykon Mansion, which controls the majority of Western Bazel.


A windmill under the control of Brykon mansion.


A mill near the Bazel river, inside the canyon.


Inside the abandoned Bazel mines.


One of the Bazel mines exits.


An igloo outside the Locksford Military Outpost.


The Locksford Military Outpost, through the forests to the South of Bazel.


The back of the Locksford Military Outpost.


The inside of the first floor of the Locksford Military Outpost.


The Locksford survivor camp.


The Locksford survivor camp fortress. Hastily built


A bandit campsite in the woods south of Bazel.



More bandit site photos.


More bandit site photos.


More bandit site photos.


The dock at Bazel.


The Glacier Prison Island. It is 3x colder than normal. The water will rapidly drop temperature and most likely kill you.


The outside of the prison. Including the MillCrane. Half mill, half crane!


Basement of the Guard's Quarters in the glacier.



Features!

Professions
You can pick a job at the start, (Doctor, Military, ect) to determine you're spawning equipment. A doctor could easily get away from a horde as zombies are slow but strong, although they might not be able to get far into areas before fleeing.  A soldier could take many of them out but will eventually fall without medical supplies or a friend.

Body Temperature

It has a body heat script so that in the wilderness you will slowly freeze to death, but if you can find (or make) a fire, you will warm up and slowly regain health. It works as "Heat Zones" (Bricks we place around fires and warm areas.) inside them you slowly regain health and quickly warm up.

Energy

The playertype walks on default so you move slowly. You can run by holding the right mouse button, but your energy will slowly drain. If you continue to move or fight while it is gaining, it will go up slowly. While if you stop, rest, and end movement completely, it will gain very quickly and be full in seconds.

Looting

We have a looting system, (Which isn't completely finished) in which "Item Bricks" are placed, which have chances to spawn certain items. So we might place ItemBrick_MilitaryLow in a guard tower, so random lower level military items will spawn there until picked up, in which it will disappear for a few minutes and then randomize again. While ItemBrick_Medical might be placed in a church or pharmacy.

Applications
You can apply to be a betatester who is allowed in the server to test it out and hopefully contribute to it. Betatesters will also get a special profession to start out with.

Betatesters and contributors are different. Betatesters still need to help build at some parts.

To apply, just post below stating that you'd like to be a betatester, and your BL_ID, posting any links to gallery threads or creations you've made will help but are not required. No forms are needed.

Betatesters:

Zenzil (We love you Zenzil.)
AdinX
Furdle (Booooo!)
Evan5626
Sylvanor
Brozie
Breadfish
Null

Archives!

Question:    Use Lantern Oil?
Yes. (13 minutes from full lantern.)         -17 (50%)
Yes, but make it drain extremely slowly. (35 minutes from full Lantern.)         -15 (44.1%)
No.         -2 (5.9%)
Total Voters: 34

Question: What section of the map should we expand first?
Catacombs (A dungeon) - 6 (42.9%)
Glacier Prison Island (Far in the North) - 5 (35.7%)
More villages! - 2 (14.3%)
Bigger mountains! - 1 (7.1%)
Total Voters: 14
 
Question:    How much of the world should be in villages and cities? (Maps will not be added.)

Lots of it. I want a faster game where I can find supplies fast and not waste time traveling.         -5 (14.7%)
Enough so that you can travel in the wild a lot if you prefer but so it is still easy to find a town.         -18 (52.9%)
Little. I want to explore the forests and hunt.         -11 (32.4%)
   Lock Voting
Edit Poll
Total Voters: 34

Question:    Should horses be bound to the player? (If they find one.)
Yes, having to manage the horse would be too hard. Simply having it teleport to you would be great.         -20 (40%)
No, they should have to keep it away from danger and hide it from thieves, while not riding it.         -30 (60%)
   Lock Voting
Edit Poll
Total Voters: 50

Credits:


Zealot - Building, Scripting

Revoloarx - Building

Cakey - Building

Instinct - Building

Delcon - Building

AdinX - Building

Marble Man - Scripting

Eepos - Scripting

Pecon7 - Scripting

« Last Edit: May 24, 2013, 10:54:28 PM by Zalot »

More pictures
V- That guy was stabbed



« Last Edit: January 26, 2013, 07:29:49 PM by Revoloarx »

Is that a tongue or was he hung?

This looks amazing, and im sure its even
betyer in-game. Keep up the good work!
also, what is the brickcount so fr?

You've neglected giving Monkeyboy credit for his build.
« Last Edit: January 26, 2013, 07:59:16 PM by End »

You've neglected giving Monkeyboy credit for his build.
Monkeyboy and I built that together on a fort wars server a long time ago.
Don't start this.

rofl this is the third time ive seen that thing on the forums.. i don't mind if people use my stuff without credit anymore, its nice to know at least one of my builds is being put to use xd

looks alright, tho it does seem a bit too small for this gametype (i see a lot of the same stuff in the pictures)




that's a lie zeaolt, i built this by myself in a very old colleagues freebuild server.

that's a lie zeaolt, i built this by myself in a very old colleagues freebuild server.
Well you had it up on a fortwars server and we teamed up and built things around it together which is good enough for me.
« Last Edit: January 26, 2013, 11:34:50 PM by Zalot »

that's a load if stuff. im not going to argue any more, but i assure you i never did anything of the sort

that's a load if stuff. im not going to argue any more, but i assure you i never did anything of the sort
You're lying. I still have the save file of the entire fortwars server. Along with the jpg that comes with it as a picture of you in it.

My apologies for... derailing... your topic.

Hilarity aside: Overall it's decent. A few things - such as the windmill, canyon bridge and a few of the buildings look a tad bit odd and IMO the whole thing would look a bit better with studs but whatever. It does look like it would be fun to explore though. You did a good job with that. And I like the idea behind the looting system. I like that a lot.

What are those bricks that you used for the mansion steps? It's the first time I've seen those. And are those patches of grass bricks?

I asked to help with this.

You never answered.

May I?

This is awesome.

Is this the same as that Swords of the North project?

um if you really do have a pic.. can i see it? i don't have any reason to lie, i truly believe what i say to be the truth.. but if you are right my bad