Author Topic: Need people to make some monster data sets  (Read 1221 times)

I'm making a game and I need some people to make monsters for a text based Dungeon RPG
Heres how it should look:

EnemyName: Snake
EnemyEncounterMessage: A snake slithers out of a crack
EnemyDeathMessage: The snake hisses and dies
PlayerAttackmessage: You slash at the snake
PlayerMissMessage: The snake leaps back
EnemyAttackMessage: The snake bites you
XpRecievedFromEnemy: 20
EnemyAttackPower: 10
EnemyHealth: 30

MinimumLevelForEncounteringEn emy: 2
MaximumLevelForEncounteringEn emy: 4


Attack damage, health and xp should be somewhat proportional for the levels you encounter it at
if you do a good enough job I'll put your monster(s) in my game
Monsters should be Dungeon style

MinimumLevelForEncounteringEn emy: 20
MaximumLevelForEncounteringEn emy: 30

EnemyName: Stone Titan
EnemyEncounterMessage: A titan forms from the ground!
EnemyDeathMessage: The titan crumbles into a pile of rocks!
PlayerAttackmessage: You bludgeon the titan!
PlayerMissMessage: The titan hastily dodges the strike!
EnemyAttackMessage: The titan smashes its fist into the floor!
XpRecievedFromEnemy: 75
EnemyAttackPower: 30
EnemyHealth: 350

MinimumLevelForEncounteringEn emy: 25
MaximumLevelForEncounteringEn emy: 30

EnemyName: Bandit
EnemyEncounterMessage: A scoundrel jumps you from the nearest thicket of bushes!
EnemyDeathMessage: The raider tumbles over with a groan, watering the trees with his blood plasma.
PlayerAttackmessage: You successfully accelerate your sword against the outlaw!
PlayerMissMessage: The brigand narrowly dodges the blade of your sword.
EnemyAttackMessage: The marauder stabs you with his dagger!
XpRecievedFromEnemy: 55
EnemyAttackPower: 25
EnemyHealth: 100

MinimumLevelForEncounteringEn emy: 5
MaximumLevelForEncounteringEn emy: 15

« Last Edit: January 27, 2013, 10:42:41 PM by swollow »

Are you using XNA? Just curious.

Also you might want to consider using XML for these. It makes it so easy to do stuff like this.

MS DOS, bitch.
I'm at about 1200 lines of code in, probably have between 2000-4000 to go

I already coded it to sort everything automatically for me, I just need the data sets
« Last Edit: January 27, 2013, 09:05:54 PM by swollow »

MS DOS, bitch.
I'm at about 1200 lines of code in, probably have between 2000-4000 to go

I already coded it to sort everything automatically for me, I just need the data sets

So you're making it in.. Batch..?

Mkay then, well.

lol it sounds pretty impractical, but I'm really good at it

EnemyName: Abomination
EnemyEncounterMessage: An abomination fleshes its way towards you!
EnemyDeathMessage: The abomination oozes it's blood and guts upon the floor.
PlayerAttackmessage: You hesitantly hack at the abomination.
PlayerMissMessage: The abomination squirms away and avoids the attack!
EnemyAttackMessage: The abomination grosses you out!
XpRecievedFromEnemy: 50
EnemyAttackPower: 10
EnemyHealth: 200

MinimumLevelForEncounteringEn emy: 20
MaximumLevelForEncounteringEn emy: 30

EnemyName: Stone Titan
EnemyEncounterMessage: A titan forms from the ground!
EnemyDeathMessage: The titan crumbles into a pile of rocks!
PlayerAttackmessage: You bludgeon the titan!
PlayerMissMessage: The titan hastily dodges the strike!
EnemyAttackMessage: The titan smashes its fist into the floor!
XpRecievedFromEnemy: 75
EnemyAttackPower: 30
EnemyHealth: 350

MinimumLevelForEncounteringEn emy: 25
MaximumLevelForEncounteringEn emy: 30

These sure are fun to think about, but not statistically!


EnemyName: Mutilated horse
EnemyEncounterMessage: A mutilated horse charges at you
EnemyDeathMessage: The horse wails and collapses to a rotten carcass
PlayerAttackmessage: You striked the horse
PlayerMissMessage: The horse drops back
EnemyAttackMessage: The horse grasps you with its claw/you got strangled/the horse kicks you
XpRecievedFromEnemy: 250
EnemyAttackPower: 72
EnemyHealth: 640

MinimumLevelForEncounteringEn emy: 30
MaximumLevelForEncounteringEn emy: 60


its "claw" is either its intestines with a claw on the end or worse a mutated uterus, its tail was modify so it can 'throw' its claw and it usually misses, which it thens kicks you for 25 damage, but it manages to not miss, it does 75 damage the next turn and you can't attack

jeez thats pretty brutal

it was supposed to be a crab horse and it also lost its limbs as its damaged, which turns out have mantids inside, which attacks with its 'host' and it replaces its lost limbs with crab like ones , until it becomes a flea like crab monster, ripping off its now dead host's body

EnemyName: Snake
EnemyEncounterMessage: A Snake slithers out of a box
EnemyDeathMessage: The Snake retreats
PlayerAttackmessage: You hit the Snake
PlayerMissMessage: The Snake leaps back
EnemyAttackMessage: The Snake shoots you
XpRecievedFromEnemy: 350
EnemyAttackPower: 50
EnemyHealth: 80

MinimumLevelForEncounteringEn emy: 28
MaximumLevelForEncounteringEn emy: 36


snake
snake!
snaaaaaaaaa...


can we submit sprites, if you decide to use some?

can we submit sprites, if you decide to some?
well I guess yah, but its ms-dos so theres no images, its just textbased

EnemyName: Bandit
EnemyEncounterMessage: A scoundrel jumps you from the nearest thicket of bushes!
EnemyDeathMessage: The raider tumbles over with a groan, watering the trees with his blood plasma.
PlayerAttackmessage: You successfully accelerate your sword against the outlaw!
PlayerMissMessage: The brigand narrowly dodges the blade of your sword.
EnemyAttackMessage: The marauder stabs you with his dagger!
XpRecievedFromEnemy: 55
EnemyAttackPower: 25
EnemyHealth: 100

MinimumLevelForEncounteringEn emy: 5
MaximumLevelForEncounteringEn emy: 15

you didn't include my monster :(