Author Topic: Add-ons limit  (Read 3216 times)

I think he means fix as he extended the add-ons/... a bit to show the stupidness of people.

I don't just download everything... But I have enough add-ons that I can max it out... Which is really dumb...

If you're just installing every add-on that comes out I pity you.

99% of them are ice cream.
Really, where can I get this ice cream.

as a start you could modify all your vehicles to use the jeeps partical emiters and particals, that would free up a lot of datablock space.

Or, you could define sets of add-ons that can be enabled or disabled.

For example, if you're wanting to host a death match, you could have a death match add-on set (weapons, etc).

Surely the people who are maxing out their datablock allotment don't need EVERY add-on in their collection enabled for EVERY server they host.

The moral of this story is, like Badspot said, most add-ons are stuff.  Don't download stuff.  Don't feed the stuff.  Don't pet the stuff.

A few add-ons make more new datablocks than neccessary. I suggest replacing all vehicle blox (explosions, debris ect) with the jeep ones to clear up about 33 blox in one blow

well i noticed one thing it took as long as rtb to load datablocks in your server

mine?
I havent finished my spring cleaning, but I have removed about 35 datablocks.(woot)

Or, you could define sets of add-ons that can be enabled or disabled.

For example, if you're wanting to host a death match, you could have a death match add-on set (weapons, etc).

Surely the people who are maxing out their datablock allotment don't need EVERY add-on in their collection enabled for EVERY server they host.

The moral of this story is, like Badspot said, most add-ons are ice cream.  Don't download ice cream.  Don't feed the ice cream.  Don't pet the ice cream.
I've seen this done with mods and stuff, they make like one check thing in add-ons list, But I dont know how to go about coding that :/ Halp?

It's cake.  You would just rename all the .cs files in the group of add-ons you want to manage to something else (e.g. .code).  Then, make a new .cs file that executes all the add-ons in the group if your new .cs file is enabled through the add-ons menu.

I don't know how to make the one .Cs file to make them all in one thingy.

I don't know how to make the one .Cs file to make them all in one thingy.
Here's how you do it, step by step.

1. Rename all of your .cs files in your Add-Ons folder to have a .code extention. Windows will bother you about the file becoming un-readable, but ignore that, and let it change the extension.
2. Make a new .cs file in Notepad.
3. Here's the kinda hard part. You have to make the .cs execute a certain set of these .code files, and this is where you have to customize it.
But, to execute something, you use this code:
Code: [Select]
exec("Add-Ons/YourFile.ext");Where YourFile is a filename within Add-ons, and ext is .cs or .code or something.
This causes the game to read the file, and attempt to execute whatever commands lay within. Just make sure that you are exec'ing text-based files, lol, or you might crash the game.
Also, you may think that you use a backslash "\" in an exec command, but you actually use forward slashes "/" in file paths, in TorqueScript.
Simply make exec lines for each file that you want executed.
After which, go and check it's box in Blockland, start your server, and all of the files should be executed, and they should work just as if you had just checked their .cs versions in there.
4. ???
5. Profit!
6. Done! :cookieMonster:

Kirby, you're much more patient than I.

Kirby, you're much more patient than I.
I like helping people in a complete and detailed way.
It's just who I am.
Lol, I should be on Geek Squad or something in the future...

Meh, I prefer giving people just enough, in hopes that I can help them help themselves.  I'm not a babysitter.