Author Topic: Check for W or S being pressed  (Read 2462 times)

Why doesn't he just make it so the player needs to join a client-sided mod to play, which will send the information to the server of him holding W.
Because I can send fake info to the server

Couldn't you look at the Grapple Rope's code?

Because I can send fake info to the server

They could just encrypt it, so the client sends a encrypted message. And then the server receives and decrypts it. But even that COULD be broken. But it really doesn't matter. Because even if it sends fake message, it won't really cause anything bad.
« Last Edit: February 04, 2013, 08:05:25 PM by Honorabl3 »

Really appreciate the ideas guys. I did think of making the player float a certain distance from the wall, so if you move forward it climbs up, and backward makes you climb down, etc. etc.

If this is for a parkour thing, why can't you just perform a check to see if the players top half is being blocked or something along those lines.

parkourfreerunning and blockland don't mix well...


No wait. What if he were to get the eye point, and get the location at a certain distance in front of the player. And if the player walks toward that direction, then wouldn't that work?
Or you could be a normal person and get the forward vector.

Then what do you suggest? At least it will detect that you are holding W if you ARE moving. So that solution is better than nothing.
There's also being pushed by things that aren't holding W.

Couldn't you look at the Grapple Rope's code?
The grapple hook doesn't even do anything similar to this. It just keeps the player a certain distance away from it and the aircontrol built into the game does the rest of the work.

Why doesn't he just make it so the player needs to join a client-sided mod to play, which will send the information to the server of him holding W.
Could be a good idea.

Because I can send fake info to the server
In what situation would faking a forward movement be more convenient than actually moving forward?

They could just encrypt it, so the client sends a encrypted message. And then the server receives and decrypts it. But even that COULD be broken.
Easily, by taking the exact same encrypted code and sending it.

Because I can send fake info to the server

Or you can just move forwards..

Or you can just move forwards..

That is what I was thinking when I wrote my answer, but I was also trying to figure out what modification this person is making.

Because I can send fake info to the server
I can send fake information to an MMO server.
I can send fake information to the master server.
I can send fake information to anything I, the client, send information too.
I can send fake information to any game server.

What exactly is your point?

In what situation would faking a forward movement be more convenient than actually moving forward?
I have no idea but there may be some situations.


Not exactly, he could be correct.

Say if you were to make a add-on where if a player runs into a wall, he starts climb upward.. Now if this was client-sided and you sent fake information, you pretty much could fly.

Not exactly, he could be correct.

Say if you were to make a add-on where if a player runs into a wall, he starts climb upward.. Now if this was client-sided and you sent fake information, you pretty much could fly.
I see what you're saying, but the way the code works, you have to be directly in front of a ledge to hang. If you're not hanging, you can't climb. So you could send fake info that you're holding forward, but all that would happen is the exact same thing as if you just held forward manually.