SpeedKart Tracks (New SNES Circuit Track released!)

Author Topic: SpeedKart Tracks (New SNES Circuit Track released!)  (Read 13219 times)

I like this idea of races for karts.

Mind if I take this,

add kart start things,
and a finish plate in the middle elevated platform,
and package it as a speedkart gamemode track?

It could serve as a little bonus track. Who can get to the top middle first?

Sure thing, but I think adding some weapons or something on the spawns makes it more challenging since it's an arena
« Last Edit: February 08, 2013, 07:15:09 AM by Filipe »


Why does that map remind me of a N64 map?

Why does that map remind me of a N64 map?
It's obviously a remake of Koopa Beach

http://www.youtube.com/watch?v=dILXzIXmrMw
I built this on Jirue's server, and then I just edited it at my own. I was told it was small yet cute.


You guys can download the koopa beach now


These can't actually be raced on by SpeedKarts due to being too narrow, but I still want to show them:



My own rainbow road, not a fitting background though.



SNES Rainbow Road.

I may remake these for SpeedKarts to race one sometime. Or someone else, if they want.

Yours is nicer, I did mine lazily and quickly

Though I haven't tried it so I don't really know, the ramp for the shortcut on Koopa Beach needs to be moved back. It's a really overpowered and it should only be accessible using a boost powerup (like in MarioKart 64). Otherwise it's just too easy to get to.

Would there be an efficient way of making "banked" turns in blockland?


Would there be an efficient way of making "banked" turns in blockland?


Terrain Bricks

Terrain Bricks
...no stuff

I mean using terrain bricks...you can't make a good banked turn with them...we need more curvey modter bricks.