See Aloshi's warplane. It mounts (%vehicle.mountImage) a custom weapon to a point on the model (Front seat, bottom of plane) and edits some WarPlaneVehicle::onTrigger stuff to activate the weapons.I made an edited Stuntplane which fires 5 HEGrenades out the bottom when you push Space. It directly creates the projectiles instead of using weapons.Code: [Select]other plane stuff...function stuntplaneVehicle::onTrigger(%this, %obj, %num, %cli, %wha){ if(%cli $= 1 && !%obj.nofire) { %obj.nofire = 1; bottomprint(%obj.getMountedObject(0).client,"\c0Bombs launching!",2,2,2); schedule(20000,0,resetfire,%obj); Bombs(0,%obj); }}function resetFire(%obj){ %obj.nofire = 0; if(isObject(%obj.getMountedObject(0).client)){bottomprint(%obj.getMountedObject(0).client,"\c0Bombs ready!",2,2,2);}}function Bombs(%num,%obj){ %p = new (Projectile)() { dataBlock = heGrenadeProjectile; initialVelocity = vectorScale("0 0 -1",heGrenadeProjectile.muzzleVelocity); initialPosition = vectorAdd(%obj.position,"0 0 -2"); sourceObject = %obj; sourceSlot = 0; client = %obj.getMountedObject(0).client; minigame = %obj.getMountedObject(0).client.minigame; }; if(%num<6){schedule(500,0,bombs,%num++,%obj);}}
other plane stuff...function stuntplaneVehicle::onTrigger(%this, %obj, %num, %cli, %wha){ if(%cli $= 1 && !%obj.nofire) { %obj.nofire = 1; bottomprint(%obj.getMountedObject(0).client,"\c0Bombs launching!",2,2,2); schedule(20000,0,resetfire,%obj); Bombs(0,%obj); }}function resetFire(%obj){ %obj.nofire = 0; if(isObject(%obj.getMountedObject(0).client)){bottomprint(%obj.getMountedObject(0).client,"\c0Bombs ready!",2,2,2);}}function Bombs(%num,%obj){ %p = new (Projectile)() { dataBlock = heGrenadeProjectile; initialVelocity = vectorScale("0 0 -1",heGrenadeProjectile.muzzleVelocity); initialPosition = vectorAdd(%obj.position,"0 0 -2"); sourceObject = %obj; sourceSlot = 0; client = %obj.getMountedObject(0).client; minigame = %obj.getMountedObject(0).client.minigame; }; if(%num<6){schedule(500,0,bombs,%num++,%obj);}}
Quote from: Space Guy on September 24, 2007, 01:47:39 PMSee Aloshi's warplane. It mounts (%vehicle.mountImage) a custom weapon to a point on the model (Front seat, bottom of plane) and edits some WarPlaneVehicle::onTrigger stuff to activate the weapons.I made an edited Stuntplane which fires 5 HEGrenades out the bottom when you push Space. It directly creates the projectiles instead of using weapons.Code: [Select]other plane stuff...function stuntplaneVehicle::onTrigger(%this, %obj, %num, %cli, %wha){ if(%cli $= 1 && !%obj.nofire) { %obj.nofire = 1; bottomprint(%obj.getMountedObject(0).client,"\c0Bombs launching!",2,2,2); schedule(20000,0,resetfire,%obj); Bombs(0,%obj); }}function resetFire(%obj){ %obj.nofire = 0; if(isObject(%obj.getMountedObject(0).client)){bottomprint(%obj.getMountedObject(0).client,"\c0Bombs ready!",2,2,2);}}function Bombs(%num,%obj){ %p = new (Projectile)() { dataBlock = heGrenadeProjectile; initialVelocity = vectorScale("0 0 -1",heGrenadeProjectile.muzzleVelocity); initialPosition = vectorAdd(%obj.position,"0 0 -2"); sourceObject = %obj; sourceSlot = 0; client = %obj.getMountedObject(0).client; minigame = %obj.getMountedObject(0).client.minigame; }; if(%num<6){schedule(500,0,bombs,%num++,%obj);}}Space mind if I use this?