Author Topic: List of things to fix before Greenlight  (Read 2655 times)

5. Fix Blocklands Shader Incompatibilities With Newer Intel Hd 4000 + graphics cards.
Intel Hd 4000? Newer?

Those are from early 2011.

Though looking at the specs, I'm not too sure why it doesn't work.

Its an Integrated Graphics card.

5. Waste months, even years, of Badspot's life trying to make shaders work on crappy computers.
yeah no

What part of Got for christmas BRAND NEW COMPUTER ASUS widescreen CAn Play ANY GAME GOOD except blockland, Ehem, your all in denile, its not that intel cant handle blockland, its that Badspot thinks everyone has Alienware Computers with Modified Graphics cards of the future that can run games that wont exsist for 500 years.


What part of Got for christmas BRAND NEW COMPUTER ASUS widescreen CAn Play ANY GAME GOOD except blockland, Ehem, your all in denile, its not that intel cant handle blockland, its that Badspot thinks everyone has Alienware Computers with Modified Graphics cards of the future that can run games that wont exsist for 500 years.
Alienware is horrible, the only guys who sell legit Gaming Laptops is Razer.

Also just build your own computer, I can build one that is 250$ and it will out perform any console like the Xbox 360 or the PS3.

Also I have no clue where you heard that alienware was good, its horrible they literally rip people off by selling faulty computers most of will not even turn on or fans may be broken right out of the box.

What part of Got for christmas BRAND NEW COMPUTER ASUS widescreen CAn Play ANY GAME GOOD except blockland, Ehem, your all in denile, its not that intel cant handle blockland, its that Badspot thinks everyone has Alienware Computers with Modified Graphics cards of the future that can run games that wont exsist for 500 years.
I have an $80 video card and can run shaders just fine.

So don't say we're in 'denile'. We just know what we're talking about. We all know integrated graphics cards are generally stufftier, especially if they're years old. Integrated graphics cards aren't made to render a stuffload of features for tens of thousands of objects. They're made just because they're required for the display to work. The only reason they're as good as they are is because we can.

I have an $80 video card and can run shaders just fine.

So don't say we're in 'denile'. We just know what we're talking about. We all know integrated graphics cards are generally stufftier, especially if they're years old. Integrated graphics cards aren't made to render a stuffload of features for tens of thousands of objects. They're made just because they're required for the display to work. The only reason they're as good as they are is because we can.
He has a laptop, he made a thread about it if I recall, or I think he posted the same thing somewhere else.

He has a laptop, he made a thread about it if I recall, or I think he posted the same thing somewhere else.
Laptops are usually more expensive, even though weaker in performance. Because they have to make all the parts small and make sure the thing doesn't melt. Yeah, there are some nice laptops out there, but clearly if it has an intel graphics card, it's not something he paid a lot of money for.

The price you pay for portability!

My list of... problems that need to be addressed.

  • No marketing - the game is spread primarily by word of mouth.  The last time I saw an ad for Blockland I was still using myspace.
  • The user interface looks disgusting - I found a gui replacer, got it working, and never looked back.
  • The forum has a drama section - This really shouldn't exist, those who make drama topics should simply be banned for a few days.  If you want to gossip about other users go to another forum.  I realize this may expose those users to sketchy websites, but as it is, the drama section pollutes the rest of the forum.  It's like letting a dog sit on the couch when it's just you around, then expecting it to stay off when company comes over.  The behavior carries.  In this case the difference between the two situations is, replying to a topic in the drama section, and replying to a topic in general discussion, and it is just too small.
  • No tutorial on how to make add-ons so that they don't break the game. - I wish Badspot would just make his own scripting tutorial.  Blockland is practically its own engine at this point, and he's the only one who really has a list of all of the resources within the game. What we can and cannot do.  Until we have something like that, I fear the quality of my add-ons will never surpass that of a kid tinkering around in the basement with a roll of duct tape, a few sticks, and a large pile of contraptions made by other people. Those other contraptions also being made of duct-tape and dead tree matter.

    • No tutorial on how to make add-ons so that they don't break the game. - I wish Badspot would just make his own scripting tutorial.  Blockland is practically its own engine at this point, and he's the only one who really has a list of all of the resources within the game. What we can and cannot do.  Until we have something like that, I fear the quality of my add-ons will never surpass that of a kid tinkering around in the basement with a roll of duct tape, a few sticks, and a large pile of contraptions made by other people. Those other contraptions also being made of duct-tape and dead tree matter.
    Look into Blockland's default add-ons

    now look back to me

    now lo-

    The default add-ons contain lots of // (comment lines) explaining what different values mean. If you read the script  of said things you would understand how modding works.

    Also, there is NO game that gives a mod making tutorial. (Edit: Mostly because there is no 'true' way of coding everything. There's always more and more to learn.)

    The only thing I would want from badspot about modding is more of the default source, which he's only ever released for one function.
    « Last Edit: February 12, 2013, 03:09:50 AM by Chrono »

      Look into Blockland's default add-ons

      -snip-

      The default add-ons contain lots of // (comment lines) explaining what different values mean. If you read the script  of said things you would understand how modding works.
    I've been through those add-ons, and they are very helpful.  A good place to start.  However if I want to do anything truly amazing I have to look elsewhere, where there aren't really any of those neat little commentated lines.

    Also, there is NO game that gives a mod making tutorial. (Edit: Mostly because there is no 'true' way of coding everything. There's always more and more to learn.)

    The only thing I would want from badspot about modding is more of the default source, which he's only ever released for one function.
    And I have yet to see a game quite as fun to modify as Blockland.  While I'm sure Badspot is really busy, I wish he'd give at least a little more support to the add-on makers.  Also, while there are no true ways of coding, there are certainly good ways of coding.  And if you can make a game like Blockland... you certainly have a good way of coding.

    And if you can make a game like Blockland... you certainly have a good way of coding.
    You can make a good game with extremely stuffty, overcomplicated code.

      And I have yet to see a game quite as fun to modify as Blockland.  While I'm sure Badspot is really busy, I wish he'd give at least a little more support to the add-on makers.  Also, while there are no true ways of coding, there are certainly good ways of coding.  And if you can make a game like Blockland... you certainly have a good way of coding.
      The 'good way' to code is to logically create your own code. Rather than live from someone else's work. (thus never actually understanding how it works)

      I'll even bring your brown townogy into it.

      Until we have something like that, I fear the quality of my add-ons will never surpass that of a kid tinkering around in the basement with a roll of duct tape, a few sticks, and a large pile of contraptions made by other people. Those other contraptions also being made of duct-tape and dead tree matter.[/list]
      With sticks and a roll of duct tape, and a pile of other sticks and duct tape, you could make plenty of things.

      A longer stick for reaching things.
      A swing.
      A long claw that can grab things.
      A fire.
      A toy.
      A foundation for a model house.
      A fishing rod.
      A spear.
      A lock.
      A trap.
      Or even use it to hold a window open.
      To fix a chair leg.
      A suit of wooden armor.

      This is the problem. You're not thinking enough. You just look at what you got and don't think of anything unless someone puts it on your lap. I shouldn't have to show you that you can bundle a few of the sticks together with the tape, then use the tape as ropes to hang from a tree so you can swing on it. If you wanted a swing and had sticks and duct tape, you should be able to figure it out.