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Author Topic: Furling's Adventure Speedkart  (Read 2359 times)

Soon Coming TBA


Feb 12, 2013 - Replace Wide Tunnel and Bridge Pictures
Feb 20, 2013 - add Bridge control room Pictures





In the future add:
City
Forest
Rainbow Float Road
CandyLand
Cloud
Cave
Wasteland
Winter
Dune Sand
Sky Island to finish race.
« Last Edit: February 20, 2013, 12:19:43 PM by Furling² »

This looks nice. Totally blows the one I was making out of the water. There goes my motivation to make one.

The track needs to be at least twice as wide, if not three times. This will be almost unplayable. It looks fantastic but there is no way ~20 players can play on that without half of them glitching right into the sky because of the physics. 8 players might work great though.

Exactly how wide is the tunnel?

The track needs to be at least twice as wide, if not three times. This will be almost unplayable. It looks fantastic but there is no way ~20 players can play on that without half of them glitching right into the sky because of the physics. 8 players might work great though.

Exactly how wide is the tunnel?

im sure some might fall off the edge into the evil water before the tunnel

This is much better than the default maps!


The track needs to be at least twice as wide, if not three times. This will be almost unplayable. It looks fantastic but there is no way ~20 players can play on that without half of them glitching right into the sky because of the physics.

Maybe they'll be < 20 players meant to be in the server?


Maybe they'll be < 20 players meant to be in the server?
There are 20 spawns.

There are 20 spawns.

That means absolutely nothing about the player limit :P

That means absolutely nothing about the player limit :P
That means the builder intended a maximum of 20 players to play on the track.

That means the builder intended a maximum of 20 players to play on the track.

I still don't know where you got that number.

I still don't know where you got that number.
I counted the spawns in the second screenshot.

I counted the spawns in the second screenshot.

I haven't messed with SpeedKart, why am I arguing lol

I counted the spawns in the second screenshot.
So he can try it with 20 players and if all hell breaks loose, he can lower the player-count and not use every spawn.
Doesn't seem like a problem at all to me.
But I agree the track should be wider.