Author Topic: Cool data display effects question  (Read 302 times)

I'm tired of this stupid setShapeName.

Can someone enlighten me on some cooler features that torque may have to make data displaying to the use cooler and easier on the eyes? setShapeName is so small :(
I don't care if its client sided or server sided. Can I even draw a polygon on the hud?

And by data, an example would be an objects health. The closest I've got to something is using the "•" character with setShapeName but it's still to small and bland.
« Last Edit: February 15, 2013, 10:21:57 PM by DYLANzzz »

Unfortunately, we cannot place indicators above players on the HUD. Badspot removed the ability to modify the shapeName a long time ago.

Unfortunately, we cannot place indicators above players on the HUD. Badspot removed the ability to modify the shapeName a long time ago.
Well, sorry, not necessarily players. Any object (preferably items)
But, is there anything more fancy that setShapeName I can do? Like, can I draw a little panel or something above their heads? Any DTS texture manipulation? Is this impossible?

EDIT: Is it possible to make some hacky way to use █ ▄ ▌ ▐ ▀ ▓ ▒ ░ etc?
« Last Edit: February 16, 2013, 01:42:15 AM by DYLANzzz »

It is possible to place textures above their heads. I believe you would mount an emitter to the player's head.

It is possible to place textures above their heads. I believe you would mount an emitter to the player's head.
Well, I already made a topic and found mounting emitters to the top of items is literally impossible.
Images (the weaponImage kind), static shapes, using setTransform. None of it works.

I think this gives me an idea for other things though. I might be able to do this to players or static bricks.
Is there anyway I can manipulate the texture to display different things for the emitter. Will I get sorting errors (emitter will do behind another emitter and vice versa causing flicker)?