Author Topic: SpeedKart Gamemode Tracks Megathread  (Read 44573 times)

Cavern Cross has been updated and the op needs to be updated here.

Cavern Cross has been updated and the op needs to be updated here.
done

Someone should re-make the original race track that was in the original Lego Island.
I could never figure out what the forget was going on in that track

finally someone did this!

This looks fun I will try it out right now.

I could never figure out what the forget was going on in that track
this so much
i just i was so confused


do you take circuits?
as in no jumps falling off ect.

do you take circuits?
as in no jumps falling off ect.
That'd be kinda boring wouldn't it? :P

Whenever I click the link to the finish line and win brick. I get a page that contains text, but not save file. What do I do?

That'd be kinda boring wouldn't it? :P
no and fak you

Whenever I click the link to the finish line and win brick. I get a page that contains text, but not save file. What do I do?
Save the file as "racestuff.bls"

AHEM. Please forget about my last post.

So, here are some of my ideas for tracks.

Trainyard

Metropolis

Jungle

Cave

On a scale of 1-10, how do each of these sound

AHEM. Please forget about my last post.

So, here are some of my ideas for tracks.

Trainyard may be a little limited, would have to be a huge ass trainyard

Metropolis generic

Jungle generic

Cave this does not work out as well as you think it would

On a scale of 1-10, how do each of these sound

megaguy wtf you talkin about metropolis and jungle both sound fun

They sound more CLASSIC than generic to me

Metropolis must be better than that city/volcano one we have right now
Trainyard could be giant w/ players riding the rails
Cave could be interesting (imagine "ramming" in an enclosed area)
Jungle sounds cool, but chaotic...