Any way to "rip" the /nextTrack script?

Author Topic: Any way to "rip" the /nextTrack script?  (Read 893 times)

Anyway we can get the script or is it put into the game files itself or something like that? If we could we could have rename it to /nextMap and eventually someone could even make events for it. This will be really useful in an FPS server as map rotation is sort of a biggy in my opinion. My friend and I could make some maps maye 3 for now and badda bing we have a nice TDM with rotating maps so it doesn't always get boring.

You could just make your own function, what it does is relatively simple

Slayer has map rotation.

Here you go:
http://localhostr.com/nhKBbJANrEnt

This is a base gamemode with map rotation.
Modify "YourGame" to fitting values and add actual gamemode functionality too.

http://forum.blockland.us/index.php?topic=219775.0

This is a build cycle that I made for use with Slayer minigames. It's not finished yet, but it still works.

http://forum.blockland.us/index.php?topic=219775.0

This is a build cycle that I made for use with Slayer minigames. It's not finished yet, but it still works.
Yeah Ive seen that, it looks sick! Its not out yet though is it?

Here you go:
http://localhostr.com/nhKBbJANrEnt

This is a base gamemode with map rotation.
Modify "YourGame" to fitting values and add actual gamemode functionality too.
Thanks!

Here you go:
http://localhostr.com/nhKBbJANrEnt

This is a base gamemode with map rotation.
Modify "YourGame" to fitting values and add actual gamemode functionality too.
Modify "YourGame" in the server.cs script file right? What can I rename it to, Gamemodes? If so, for each build I would just make a Gamemode for it? Pretty neat, how do I make it switch the map or it automatic?

Modify "YourGame" in the server.cs script file right? What can I rename it to, Gamemodes? If so, for each build I would just make a Gamemode for it? Pretty neat, how do I make it switch the map or it automatic?

If you're making a gamemode named "Moon Phase", rename things to stuff like MoonPhase or MP.
It switches just like SpeedKart does, it's "SpeedKart without the SpeedKart parts".

If you're making a gamemode named "Moon Phase", rename things to stuff like MoonPhase or MP.
It switches just like SpeedKart does, it's "SpeedKart without the SpeedKart parts".
Oh so I don't need to type Gamemode_ or only for the part where it says %pattern = "Add-Ons/YourGame_*/save.bls";
I am a noob at this as I barely mess around with blockland scripts and stuff. How do I make it change, I type /nextMap or something?

Im noticing there's a lot of lines where it has "Your Game" I need to rename all of those lines, or did you make that as a substitute/variable? Like did you do something like YourGame = GAMEMODEHERE?

Oh so I don't need to type Gamemode_ or only for the part where it says %pattern = "Add-Ons/YourGame_*/save.bls";
I am a noob at this as I barely mess around with blockland scripts and stuff. How do I make it change, I type /nextMap or something?

Im noticing there's a lot of lines where it has "Your Game" I need to rename all of those lines, or did you make that as a substitute/variable? Like did you do something like YourGame = GAMEMODEHERE?

YourGame is where it was originally named "SpeedKart" or "SK". Just replace it.

Yeah Ive seen that, it looks sick! Its not out yet though is it?

A beta has been released in the OP I linked to. Make sure you read the instructions.