To be honest, I've thought about shelving starbound for awhile until I've given it enough time to stack a few updates, and then play it when it's gotten more polished. Right now I don't agree with the direction with the developers are taking the game, and I hope that whatever gameplay idea they implement, they'll stick with.
My biggest concern is that with the procedurally generated solar systems and the linear quest system, a lot of gameplay elements clash and make the game either too complex, or just simply a mess. If I were to give the devs my two cents, it would be to make the game more linear and drop procedurally generated solar systems for a map with more attention to detail. With the kind of elements the game uses, it would work better, in my opinion.