Poll

Coolest playable race?

Human
Avian
Apex
Floran
Hylotl
Glitch
Novakid

Author Topic: Starbound Megathread - Version 1.3.2  (Read 928311 times)

At least you have a spacesuit on.

tfw nobody is even on the server

okay seriously does anyone have a sprite sheet for the old outrider armor
the current one is ugly as forget

Because nobody was on the server to stop me, I've gone and claimed the entire Epsilon Celestal 52 system as my own, with Epsilon Celestal 52 VI a as the central homeworld due to the presence of fluffy trees. Building a home base or over-harvesting a planet in that system without a permit will carry legal repercussions.

brother no one knows where that is unless you give them coordinates

tfw nobody is even on the server
There's hardly anyone ever on whenever I join now.

Also, since the server lags and will crash me if I'm exploring anywhere, it basically makes the game unplayable. Especially as I'm not at the top level of gear and stuff, so I HAVE to explore to get the new resources.
I know it's not really Juncoph's fault, but I can't really play on the server for the meanwhile, which is a shame.

Starbound are doing a competition to win entry to EGX Rezzed 2015, in London in March.
Obviously it being in London (and you having to provide your own transport) means it's just not feasible for a lot of people here, but I thought I might as well share it.

To enter you have to submit 1 of 3 things;
1 - A starbound build, based on something London-related, either a building or cultural icon, or w/e.
2 - A starbound music video
3 - A story in a video

Anyone noticed the pr0nz yet?

I could hardly run this game previously, Since this update it's been running smoothly so that's pretty cool.

Never enough space alpacas...

To enter you have to submit 1 of 3 things;
1 - A starbound build, based on something London-related, either a building or cultural icon, or w/e.
we can enter
our underwater base has the british flag + represents the future for the british empire

We got another stable update today.

Code: [Select]
These changes have now been pushed to the stable branch, along with a few other small fixes. Enjoy!

It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long.

Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
Crafting (and other interfaces) close when you are no longer near the object
Interacting with objects now requires the player have line of sight to them.
This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
Fix bugs with server banlist functionality
Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
Fix bug causing servers not to display error messages for some crashes
Support user specific username/password login for servers
Bow tooltips now display damage and energy cost
Container tooltips now display storage capacity
Penguin Bay will now tell players to come back later if no quests are available
Most beds allow players to sleep more comfortably, without armor
More changes to human armor designs, some old designs now available as cosmetic items
Capes now craftable on spinning wheel
Foods that poison/burn you won’t do so for as long
Fix appearance of tents while in use
Fix hand positions of a few items
Make Red Dye craftable to facilitate quest
NPCs spawned on the ship from spawner objects will have clothes again
Human Prison dungeons shouldn’t spawn without shield generators
Add less obtrusive graphics for wire nodes
Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
Added some music tracks and ambience to biomes that were missing them
Added /whereis and /whereami commands to display players’ celestial coordinates
Make Steel Platforms craftable
Make Alien Wood placeable
Various improvements to cat AI
Fix a bug where sounds would build up while invisible, then play all at once
Restore suffocation warning sound
Better loot in microdungeons
Fewer lights in microdungeons
Back items are no longer stackable (for consistency with other armor types
Fix invisible sun
Fix consumable/weapon items ‘queueing’ when switching slots during windup
Add biome parallaxes to some mission dungeons
Lots of tiny changes to descriptions, graphics, object orientations, etc.
 

Here's the link to the changelog if you still want it:
http://steamcommunity.com/games/211820/announcements/detail/160212332521430915

That changelog is identical to the one released on February 12th.

I think they were just late in posting the information to the Steam Page.

That changelog is identical to the one released on February 12th.

I think they were just late in posting the information to the Steam Page.

Thinking back, yeah. Should I just edit it out?

The changes on February 12th were for unstable and now they pushed the changes to stable today.

jun put up your server or you're gonna catch these hands