Author Topic: "FPS Absurdity" and the reason why genres based on presentation need to go.  (Read 4615 times)

Is a game getting less recognition than another game more important than the entertainment factor you get from it? When you go down to it I feel we've dug into the core of the gaming surface. Role playing games, hack and slash/ fighters, racing, shooters both third and first person, simulators, platformers, sandboxes, you name it, they all share the same gameplay style, it's the atmosphere, the type of game it is, and specific gimmick in it that makes a game what it is. Some games are simply more popular because others have, at the least, fun from it and it's memorable, and they enjoy that type of game.. I don't think genres apart from action, puzzle, and all that jazz should exist because it's limiting people from experimenting new games. I'm saying keeping genre markers like action and puzzle so you can at least seperate opiasforgetit i got really confused here

You're not hurting anyone in the process of doing that.
plant pests
your stamina

No matter of what defines a FPS, we need to popularize games to balance them with most of the combat games, this is probably because game developers want to emphasize on combat games because they need to compete with other major game developers to make money, which brings me back to the 2 major game developers that are making all of these extremely popular FPS games: EA, Activision.
« Last Edit: February 19, 2013, 10:53:52 PM by Mounds Bar »

I wouldn't go around calling Portal a FPS because while it's in a first person perspective, the fact that it's a puzzle game completely Annoying Oranges the shooter part of that title. FPS has grown to describe a game where you usually end up shooting other people with actual guns.
friend has grown to be a gay slur, just because something has grown to mean something doesn't mean it should keep that meaning.
No matter of what defines a FPS, we need to popularize games to balance them with most of the combat games, this is probably because game developers want to emphasize on combat games because they need to compete with other major game developers to make money, which brings me back to the 2 major game developers that are making all of these extremely popular FPS games: EA, Activision.
EA is a publisher and Activsion is a developer.

No matter of what defines a FPS, we need to popularize games to balance them with most of the combat games, this is probably because game developers want to emphasize on combat games because they need to compete with other major game developers to make money, which brings me back to the 2 major game developers that are making all of these extremely popular FPS games: EA, Activision.
you see the problem is, you're just dumb.
people like to shoot stuff, fps games let them do that. game devs make fps games because people like to shoot stuff. what is hard to understand here?

you see the problem is, you're just dumb.
people like to shoot stuff, fps games let them do that. game devs make fps games because people like to shoot stuff. what is hard to understand here?
Thanks for your insults, I will make sure to blow them out my ass.

On topic: Not everyone is a major FPS fan, some people like cars, others like puzzles, also, people would probably pay for anything if it was hip and new.

Genres work as tags to help you find what you're looking for. When you look for "FPS", both cod and bf come up. You then DO YOUR OWN RESEARCH to find what is right for you, the genre tags just help you narrow down what you are looking for. combining FPS and RPG can help you find games like fallout if thats what you want.

I cant really tell whats going on at the bottom? Are you supporting custom tags? Are you supporting it to a degree? Were you trying to set up some slippery slope to prove a hypothetical alternate tagging system (that you devised in the first place) is stupid? im a bit lost there.

Again, with the last paragraph you (and i) seem kinda lost 0_o. i dont think you get the point of genre tags very well. they are just to classify games to help find what you are looking for and weed out what you aren't. your proposing a hypothetical they become more complicated than they are (AAS, ASS, CAS, NFASRPG), then saying "its too complicated lets remove tags!", which would only make it even more complicated to find what you're looking for.

No matter of what defines a FPS, we need to popularize games to balance them with most of the combat games

Much easier said than done. Fact of the matter is that the majority of people who buy games buy shooter games, which encourages developers and publishers to make more shooter games. While indie games which don't involve killing people are popular sometimes, more often than not you're going to see games with at least some killing in it. Why? It's because that's what is popular. For many many years, punching/maiming/shooting/goring/disemboweling your enemies has been a very very common theme in games for the simple reason of people like that kind of thing. Another reason why shooters are very commonly made is because, well, they're a pretty simple formula to follow. No matter how many features you toss into an FPS (FPS in this case defining games where you shoot things that are trying to kill you with something that can kill them) in the end the base mechanics are "here's a thing to kill stuff at range go use it on bad guys". Planetside 2, despite being very very different from a game that encourages lone wolf play, such as CoD, still has the base mechanics of "Here's a gun go kill people." At the end of the day shooters are going to remain popular for a long time, and that's because dipstuffs like me enjoy that kind of game sometimes.

best puzel game is zelda

Genres work as tags to help you find what you're looking for. When you look for "FPS", both cod and bf come up. You then DO YOUR OWN RESEARCH to find what is right for you, the genre tags just help you narrow down what you are looking for. combining FPS and RPG can help you find games like fallout if thats what you want.

I cant really tell whats going on at the bottom? Are you supporting custom tags? Are you supporting it to a degree? Were you trying to set up some slippery slope to prove a hypothetical alternate tagging system (that you devised in the first place) is stupid? im a bit lost there.

Again, with the last paragraph you (and i) seem kinda lost 0_o. i dont think you get the point of genre tags very well. they are just to classify games to help find what you are looking for and weed out what you aren't. your proposing a hypothetical they become more complicated than they are (AAS, ASS, CAS, NFASRPG), then saying "its too complicated lets remove tags!", which would only make it even more complicated to find what you're looking for.
I'm saying that we should base tags on gameplay rather than presentation, I'll re-write the last paragraph so it's clearer.

he is saying that having a mindset of popularizing a game isn't what's going to help publishers, for one advertising is a very difficult business and opinion is also difficult to change. it all comes down to what people prefer in a game, and if people don't play it what can we do?

best puzel game is zelda
best platformer alicia keys skyrim

I'm saying that we should base tags on gameplay rather than presentation, I'll re-write the last paragraph so it's clearer.
i know you gave examples of games but i think you should add what is a bad tag for it and what is a better tag

-Paragraph of insight-
Maybe it's not the games we need to add or change, but start to question the sanity of the gaming community.

This really supports my original violent video-games and increased aggression among some people concept.

Maybe it's not the games we need to add or change, but start to question the sanity of the gaming community.

This really supports my original violent video-games and increased aggression among some people concept.
Violent videogames don't increase aggression, frustration does. I can kill a million guys in battlefield and feel great, or I could get spawn killed five times and get angry. I wouldn't be angry due to the act of killing, i would be angry due to the circumstances that surrounded my failure. You could see this same kind of aggressive frustration while constantly beating someone at a game while you have an unfair advantage.

You are in a first person perspective and use a portal gun, therefore it would be considered an FPS. Mixing genres is annoying because then you end up with stuff like  MMORPGRTSFPSFlight simulator. Many games aren't strictly in First person either, so can those be considered First person shooters?
in portal, do you shoot things until they stop moving? no. plus, it is literally impossible to make an mmorpgrtsfpsflightsimulator. you are overreacting. mixing genres is perfectly fine because otherwise, we would end up with too many genres for specific games which is silly when we can just mix them, and removing genres will only lead to annoyance when looking for a specific type of game.


Blockland is a FPS too.