0 input>self>vce_modvariable[brick][random][set][1]
1 input>self>vce_modvariable[brick][random][randomnum][3]
2 input>self>vce_ifvariable[random][==][1][3 4]
3 onvariabletrue>teleport to 1
4 onvariablefalse>self>vce_ifvariable[random][==][2][5 6]
5 onvariabletrue>teleport to 2
6 onvariablefalse>teleport to 3
getting a random number works by setting to the lower limit, then randoming up to the higher limit
checking more than a boolean is done either by
A. checking if it's the first value, if true do stuff, if false check for the second value and so on
(if A do stuff, if not A check if B do stuff, if not check C do stuff..)
or
B. checking each individualy
(if A do stuff, if B do stuff, if C do stuff..)