Poll

Make server topic?

yes
no

Author Topic: [GAMEMODE,58%] Wario Ware [NEED ARTISTS/GUI WIZARDS :(] [Dev2.5]  (Read 4836 times)

Skylands?
No. The way the microgames work wouldn't allow for that.

It has to be a brick skybox unless you want to see other microgame builds close by, which would be awful imo.

No. The way the microgames work wouldn't allow for that.

It has to be a brick skybox unless you want to see other microgame builds close by, which would be awful imo.

Why would you see other microgame builds close by? Can't you just let them all use the same arena? Optionally, a few could have a special extra one which you could perhaps put under the arena, but most should use the same build.

No. The way the microgames work wouldn't allow for that.

It has to be a brick skybox unless you want to see other microgame builds close by, which would be awful imo.
Move the other builds beyond visible distance.

Why would you see other microgame builds close by? Can't you just let them all use the same arena? Optionally, a few could have a special extra one which you could perhaps put under the arena, but most should use the same build.
The problem is/was modification. I figured the best way to execute a system that allowed people to easily add microgames would be to load builds for each one that would be played. I first considered the TF2Ware approach, but thought it wouldn't work well with how I wanted the system to function. At this point in development I now know that it could work and allow for modification (easier than the current system anyway), and I realised that when I was making that post. Thankfully it isn't too late to change this part of the code, and it'd be a lot less of a pain to go with this approach anyway. It'd probably even allow for some pretty neat decorative stuff.

Move the other builds beyond visible distance.
I'd have to worry about going too far away.

again i'd like to say that i need builders.

ideas are nice, but putting them ingame is something i may not have the skill to do, and i really need builds for this


of course i seriously doubt that anyone will be willing, so i'll probably end up making some terrible build myself anyway

I've wanted this since 2009.

no but i made this like a year ago
anyway that doesn't mean you shouldn't keep making this

it was really really really fun

it was really really really fun

somebody appreciates something i made
what is this absolute utter nonsense

I decided to make the build myself and I have ideas that I think I can work with.


Ideas for microgames are much appreciated.


Also, at this point it's not too important, but art for GUI would be pretty great. (The bomb timer, mostly.)


I would love to help.
In what way?

A server is up atm. I think I may start testing shortly, because I keep trying to think of things that need to be done before an actual playtest and nothing comes to mind.

Just debugged a ton of code! The basic systems seem to all be in order, now I need to make it pretty, work on how it "feels", add tons of microgames, and then the GUI!

I should compile a list of everything that needs to be done.

Logically, the actual progress is 40% with current plans. If I factored in importance and size of the individual parts, it'd probably be more.

haha decided to make a random word generator for the "Say" microgame, has some pretty funny results. i'll go ahead and post it for funs.
Code: [Select]
function generateWord(%len)
{
%vowels = "a e i o u ea ee oo ie ei";
%cons = "b c d f g h j k l m n p qu r s t v w x y z bb ll gg tt pp rr ng th ch ph kn pl cl sh rh wh kl mp rk st sp";
%type = getRandom(0, 1);
for(%i = 0; %i < %len; %i++)
{
%lastType = %type;
%type = !%lastType;
switch(%type)
{
case 0: %add = getWord(%vowels, getRandom(0, getWordCount(%vowels) - 1));
case 1: %add = getWord(%cons, getRandom(0, getWordCount(%cons) - 1));
default: %add = getWord(%cons, getRandom(0, getWordCount(%cons) - 1));
}
%word = %word @ %add;
}
return %word;
}
somewhat credit to []----[] because i drifted in and out of a conversation between brian smith and him about this.

some gems:
ploshee
yople
fookloo
woongee
oompash
kaki
rofe
jiba
« Last Edit: March 16, 2013, 11:16:22 PM by otto-san »

Just had the first notable playtest!

Was a fun time. Fixed a bunch of bugs, got some good suggestions, and helped a lot with motivation.


Those are pretty neat, but I feel like I may want to go for a different 'style'.

Been awhile since an update!

I've been working (decently) hard fixing bugs and adding stuff to the gamemode.

Another development release should be out soon.

I think I'll start talking more about the updates here.

Version α:Dev2.4
-Activating Wario Ware in a custom game will launch building mode rather than doing nothing.
-Added the "falling projectile" microgame.
-Added the "do x emote" microgame.
-Modified the arena build.
-Fixed a bug causing players to spawn on ramps alongside the arena, which would often cause players to fail in the "Don't Move" microgame.
-Hopefully fixed a bug causing players to not be rewarded at seemingly random times.
-Hopefully fixed some major issues with death in microgames.
-Improved microgame polymorphism.
-Added neat sounds.
-Added a dedication system similar to the one found in []----[]'s Mafia Madness. (albeit more customizable)