Poll

Should I implement a list of wild and domestic animals?

Yes.
3 (50%)
No.
2 (33.3%)
Neutral.
1 (16.7%)

Total Members Voted: 6

Author Topic: Erinn 1422 A.D. - Red has awoken from his presumed eternal slumber...  (Read 24442 times)

A barrage of arrows from the attack force rains down onto the Border as snarling Lycans race forward, charging straight for any targets available to then either kill or drag off into the woods.

The fire benders attempt to burn the arrows and attack

As fire benders burn the first batch of arrows Moon Callers begin to reinforce the arrows as the fly into the night sky, and descend down onto the borders once again as the force begins to drag men off, the human fighters rush forward, attempting to kill and push back their enemies.

The fire benders attempt to burn the arrows and attack
Wow that's a bad idea, now you're just going to have flaming arrows.

Wow that's a bad idea, now you're just going to have flaming arrows.
i mean like burn the wood of the arrows into dust

I don't think it would burn that fast.

Wow that's a bad idea, now you're just going to have flaming arrows.
Self-induced sizzling medieval shrapnel Self Delete?


Lol.

Name: Dwarves
Physical Properties: Short, strong, tough, bearded.
Picture: I feel too nerdy to find one. Think of Gimli.
Background Story: Driven out of the far west by dragons, they've come here to rebuild, refortify, and above all, get rich.
Pros: Metallurgy, tinkering, and mining skills come fairly naturally, strong, endurance, beards keep them warm.
Cons: On the slower side, don't breed rapidly, limited magic potential.
Nation Race:Yes.

If this goes through I will quite probably make a nation here I guess, for lack of any other one anyway.

Name: Dwarves
Physical Properties: Short, strong, tough, bearded.
Picture: I feel too nerdy to find one. Think of Gimli.
Background Story: Driven out of the far west by dragons, they've come here to rebuild, refortify, and above all, get rich.
Pros: Metallurgy, tinkering, and mining skills come fairly naturally, strong, endurance, beards keep them warm.
Cons: On the slower side, don't breed rapidly, limited magic potential.
Nation Race:Yes.

Accepted, being implemented as we speak.

Beards motherforgeter beards.


The flag's not A1, first one I ever made, recycling it.

Nation Name: Avalonia
Nation Theme: Dwarves are not musical.
Demonym: Avalonian
Most Common Race: Dwarves, Men second

Deity: Aule
Languages: German
Economy Type: Pure Market
Governmental Type: Monarchy

Population:890,000
Military Specs:
All males enlist or are held as reserves. Majority shown are reserves.
No cavalry.
Heavy Infantry: 300,000
Archers: 150,000
Magician People (Earth and Fire): 15,000
« Last Edit: April 15, 2013, 04:04:37 PM by Plethora »


Avalonia added. Also, Bane may take a both important and interesting role within this rp soon.


The attack force in which had began attacking the DRC borders pull back, after losing half there attacking force, but they leave with some of the survivors of their brutal attack...
« Last Edit: March 07, 2013, 07:13:03 PM by grunterdb1951 »

Xeo frowns at sight of the conflict.

As morning begins to brew over the lands of Erinn the land begins to shake as the trees tremble, birds fly up from their nests as creatures flee in all different directions. A world wide storm begins to brew over top the lands. Perhaps this is just a natural occurrence, or we are all about to meet with a terrible fate?