Author Topic: Terrorist Mod.  (Read 4593 times)

I've decided I shall update the terrorist mod but I need to know what to put in it.

My ideas;
  • Maybe convert to crime mod and add other things like robber.
  • Make it so you only need part of a name
  • Now gimme ideas

Pick up+ drop money

Safes

Ransom notes (GUI)

Hostages

SWAT vehicles/tools/weapons

I like the swat idea.

My thoughts..
1. Ranks (more kills/captures ect = Higher rank)
2. score boards
3. In-game stats pages (to show kills and captures)
4. Swat/Police can jail till the minigame resets

Civilian bots that you can spawn, and will walk around the area they are spawned.

I have big plans for this, I like 90% of the ideas been thrown out and will incorporate them into it.

If you want I can send you the version I did, it's the terrorist mod but with a Mafia side.

Terrorist < Chief terrorist
Mafia member < Godfather

Crime mod...

Tagging 5x4 Print bricks with like gang logo's that are downloaded with the mod?

Dunno, Crap idea but could be worked on some

Crime mod...

Tagging 5x4 Print bricks with like gang logo's that are downloaded with the mod?

Dunno, Crap idea but could be worked on some

Good idea.

I've just finished making it preform better and cut down on the amount of dynamic fields it uses, only uses one now.

Now for the fun to start, making new things for it.

Needs a Self Delete bomb command to blow yourself up and launch emote style projectiles that explode using the rocketExplosion datablock.

I would but I suck with emotes.



Mwuhahahahahaha, I've made something really funny for the Self Delete bombing.

Just to update you guys on the progress.

I'm working on a minigame for this, basically the terrorists have to kidnap some civilians then hold them hostage for x amount of time and the SWAT have to protect and rescue the civilians.

So far I've got the civilian bots working, they just walk around randomly.