Author Topic: Terrorist Mod.  (Read 4636 times)


I've just got the Terrorist and SWAT spawns sorted that I'd been having a problem with.

Mod is almost complete, just got time and stuff like that to finish!

And add an explosion to the Self Delete bomb prehaps, or some major ouch'es.

It does have an explosion, I'll make all the body parts go ouch.

Make bodyparts come off?

They already do when you blow up.

Maybe mount playerburn emmiters onto all of the peices to hide the fact that they are evil black bot bits?
Would a few armed vehicles be of any use in this mod? The majority of the weapon codes is derived from aloshi's warplane. A :cookie: to Aloshi for making the warplane in the first place.
« Last Edit: October 12, 2007, 03:52:28 AM by Monty »

If you don't waste datablocks I'll put them in.


Here's an example:

Code: [Select]
datablock VehicleData(NewDatablockName : JeepVehicle){
        category = "Vehicles";
displayName = "New Jeep";
shapeFile = "./shapes/jeep.dts";
emap = true;
};


You can edit anything you want I think.


The release has been delayed because of stuff killing itself.

cant wait for the new version! *rubs hands in glee*

Imma release the Beta because I'm bored of working on it.