Author Topic: Teleport Events Help  (Read 475 times)

How would I event a brick, so when I tap it (onActivate) it teleports people to a named brick (selected people, like, a team...)

Download the setPlayerTransform event (search for it). Then make an event like this:

onActivate => Named Brick [brick_name_here] => setPlayerTransform.

Download the setPlayerTransform event (search for it). Then make an event like this:

onActivate => Named Brick [brick_name_here] => setPlayerTransform.

Yes, I know how to do that, but, I was on a server once, where, whenever someone on on team clicked a button, it teleported him to the brick, BUT, it also teleported the other team to a brick...

Yes, I know how to do that, but, I was on a server once, where, whenever someone on on team clicked a button, it teleported him to the brick, BUT, it also teleported the other team to a brick...
...and?


Ad, I want to kno how to do that...

So when one guy clicks on a brick, it teleports one team to one brick, and the other team to another brick?

Team events have a OnActivate (Team #) event.

You could make it teleport team 1 to one area and team 2 to another.

There was a setSpawn event that worked with TDM teams. This is probably what the OP is asking for. Since TDM does not work anymore, this mod will not work anyways; however, I might be able to fix it to work with slayer if I can find it here in my folders...

There was a setSpawn event that worked with TDM teams. This is probably what the OP is asking for. Since TDM does not work anymore, this mod will not work anyways; however, I might be able to fix it to work with slayer if I can find it here in my folders...
You can change spawn allegiance by changing the color of the spawn.



OP, your events would look like this:

onActivate(Team1) => Named Brick [teamspawn_1] => setPlayerTransform
onActivate(Team2) => Named Brick [teamspawn_2] => setPlayerTransform


That would send them to different bricks depending on their team.