Author Topic: Furling's 1000 Door Challenge v2  (Read 2772 times)



This is the topic for Furling's 1000 Door Challenge server!



Note: Furling has asked me to make this for him because currently he's unavailable to do it himself.




ABOUT:

The objective of this challenge is to reach the end of each level, by either:
+ Jumping across platforms
+ Trial and error (and then process of elimination)
+ Critical thinking
and any combination of those.

Within the challenge you'll find either keys, which are stored in the inventory;



or orbs, which look like the image above, and are stored as a number in bottom print at the bottom of the player screen.

Furling's 1000 Door Challenge, as of v2, has: 6 LEVELS



PICTURES:

   
The three tutorial levels.

 
Level 3, or otherwise, the HUB. Lower and upper layers of the HUB.


Level 4: Mirror Box

 
Level 5: Pipe Dream

 
Level 6: Ice World



TEAM:

+ Furling [BL_ID: 6796] - Builder
+ jes00 [BL_ID: 18831] - Eventer


« Last Edit: March 09, 2013, 09:59:56 PM by .:FancyPants:. »

There tutorial levels...
This is gonna be another one of my rage servers.

this was confusing at first but it's fun.

Oh right, level 6 is done. Probably gonna stop by.

allow me to be annoyed
tutorial level 3 for me was confusing as hell because i never knew where to hookshot

level 5, at the end, killed people who went through the door who didn't get a partner to press some switch I think

except who the hell would know how to do that
The objective of this challenge is to reach the end of each level, by either:
+ Jumping across platforms
+ Trial and error
+ Critical thinking
and any combination of those.
really.
it's like one of those "weapons are hidden and you have to click literally everywhere to find them" kind of things
« Last Edit: March 08, 2013, 10:50:24 PM by The Resonte! »

funny thing is that level 6 is the main source of trial and error
but if you think logically the answer is incredibly obvious
i got level 6 done is roughly 10 minutes because i was smart in thinking about the two keys possible locations.

tutorial level 3 for me was confusing as hell because i never knew where to hookshot
i really really hope you're kidding.

Oh the most dreadful type of servers! OBSTACLE COURSES!

This is an exception though.

I went here and it was fun. Ign:Rayquaza

I thought this would be only doors...

this is good, and you (furling) should feel good.

I completely detest the idea of any challenge including something where the only way to get by something is to repeatedly guess.
Especially when guessing wrong rudely kills you after you jump across a million tiny platforms over water that kills you.
And even worse then the solution is completely randomized.

the solution does not change.
the position of the keys are actually very simple, and could be summed up with a very simple sign, but i'm not sure if furling wants that added or not.
and you can jump across the houses, it's a lot faster.

i was able to help a guy solve level 6 in about five lines of chat in about 45 seconds, so with a very small hint, level 6 becomes very easy.

The intro made me leave. Even if it had more beyond it, the intro made me leave.

Edit: Tried it again.

Level 6 is 40 houses, some take time to get to. Inside three of these houses are three keys. If you pick the wrong house, you die and have to get to it again.

It took me 10 mins to find the red one.
« Last Edit: March 09, 2013, 02:23:23 AM by Mr.Noßody »

just keep in mind that the more frustrated you are throughout the challenge, the more relieved you'll be to finish it.

unless of course, you're stubborn, tired, angry, and decide to give up and never end up finishing.

no, i'm not talking about anyone specifically, there were many people today who felt that level 6 wasn't a proper challenge.
level 6 is more like a test of patience; if you don't have the time, then i guess you shouldn't play the level. pretty much everyone who got to level 6 today and didn't finish it left thinking

"what kind of challenge is it to make me look for 2 doors out of 63?"

but that isn't true, not at all. i, and others, were able to knock down 63 doors to around 20 just by looking at the position of the houses and eliminating the choices that seemed unreasonable.

the most likely to not have a key in it (the second house, the first black house, the corner grey houses, etc.)
« Last Edit: March 09, 2013, 02:41:29 AM by .:FancyPants:. »

define unreasonable. from the look of the picture it doesn't really show that much.

I Visited this place earlier, I was having trouble because of lag XD.



I just wonder why i twas called a door challenge, from a name like that, I would expect that you have to find the right door on each course.


Nice place anyway, and thanks for the advertisement FancyPants

-Silleb