Poll

What type of server shall we make this?

Western RP/G
Western Zombie RPG

Author Topic: SPO's Red Block Nightmare  (Read 4484 times)

A Western RPG:

Contracts to kill outlaws.

Treasure hunts.

Survival involving encounters with wild animals such as coyotes and snakes.

Modifying the horse script to have it have more abilities.

Exploration and assignments from locals.

So many things.
I think you can do all of those while fighting off hordes of Zombiez

I think you can do all of those while fighting off hordes of Zombiez
It's just the fact that he didn't think of that, people have no originality.


We are pretty torn between the idea of it being a zombie rpg, or a western rp. Ill add a poll :')

I've got no issue with you as creators saying that you want to run this zombie-style, that's completely your prerogative. What I do find fault with however, is you suggesting that it cannot be done in any stimulating manner without the undead. I don't need to point out all the reasons you're an idiot for saying so, others in the topic have covered that well enough.
Just keep in mind that you could have the prettiest little brickscape and bite-size houses, but if you're expecting to achieve anything more than a pathetic attempt at an RP(G) with just that, you're in for a nasty surprise. 

Please just make it a Western RPG, but a free one. World PVP.

For the record, I think this could be a really decent RP Server, but not if you keep the elitist attitude that you seem to hold at the moment where you believe that custom add-ons and the like will make this something special. Those should be the icing, not the dough.

trust me, itll still be special.
We are pretty inclined to make it an RP/G rather than a Zombie RPG. Keep checking back for updates :)


-Bridge Picture-
I'm still not happy with that bridge from when Furdle showed me it in development.


The incline on the hill is identical on both sides and never changes. Very likely in any natural geographic formation. Unless it isn't, in which case, why build a random hill just to have a bridge, when you could just build a flat track.

The gap between the two sides is exceedingly small. It would suggest that it's geography is derived from a very small river having once run through it, yet the hill cuts off quickly to the sides of the track. It needs more landscaping width ways (Moving in/away from the camera in your picture) to get that across, otherwise it seems like a nonsensical piece of geography that's sole reason for existing is just to provide room for a bridge.

The fact that the ends of the hills, where the valley meets the cliff, happens to have the shape of a side-ways U (having a lip on top of the cliff-face) is also unusual and likely improbably to occur, particular via erosion by rivers.
That lip wouldn't really support the weight of the bridge, nor it's construction, and would also be unlikely to form in the first place.

The actual bridge is so short, that realistically, the cost of putting in all the time and effort and resources for constructing the bridge is a complete waste. It would make more sense if the train track were simply to drive around the hill.

The height of the bridge sides from the actual flat of the bridge seems unnecesarilly high.
I can't quite tell from the picture, but it appears to be of equal height, or possible larger, than that of the legs holding up the bridge. It doesn't seem like it would provide any additional support, but rather be a burden on the bridge in it's added weight and how it's large surface area allows it to be stricken by the wind.


I can't quite understand what your aims are, or your work ethics are in the clan, or atleast on this project.

You've personally explained to me that you want a very high level of detail, and realism in the construction, yet in a number of places I've seen aspects that were simply created for the sake of creation (Random bridges just to make a short-train ride exciting, aswell as very empty rooms inside your [as of then] finished buildings).

And while I don't mean to suggest that I have a major insight into the inner-workings of your clan, I couldn't help but notice when peaking into your clan topic, the act of removing a member from the clan, solely (as far as I could tell) for their lack of interest/ability in this one specific project.
And then there is your overwhelming need for detail in your build, which you over-ascerted to Liquid and I upon my server, where you, quite frankly, rudely ridiculed our previous builds from years gone by, and then insisting that we join your server to marvel upon your build, at which point we mentioned areas where improvment could be applied (such as the bridge), you quickly hushed us off the server, kicking Liquid in order to do so.

It all so readily makes it confusing to understand why you've ignored common sense in some areas of construction, and also seemingly substituted it with trivial additions, such as custom add-ons.
And all that, despite the fact that you want to make a roleplay server, at which point you (had) simply given up on creativity and delved into a cliche and quite possibly boring/safe setting of zombie invasion.

Your ethics and views in construction of builds, which I have personally found impressive when building alongside you, either don't seem to translate well to Clan buildings, and/or the construction of a roleplay

Also, just of note, zombies in roleplays often reduce the level of atmosphere and creativity in the roleplay, as instead of coming up with their own plots and twists, players simply decide to fight off zombies continuously.

I like this idea. I'm sure your got it from Red Dead Redemption: Undead Nightmare though. But hey, that gameAND dlc packs were awesome!!!!

The build is great so far.

It's going to be fun to finally play this.


Will play for sure.

I thought you guys said it was taking place in 1880s/90s?