Brian never sets the clantag back to normal, which means the game takes your clantag when you first talk and adds [WARDEN]
Next time you talk it adds onto your clantag again
[WARDEN] [WARDEN]
And so on and soforth.
The solution is to make a copy of the clantag when you start, then after the parent::, set the clantag to the copy.
package Warden
{
function serverCmdMessageSent(%client,%msg)
{
if(%client.bl_id == getNumKeyID())
%client.clanPrefix = "\c6[\c2WARDEN\c6]" SPC %client.clanPrefix;
parent:: autoAdminCheck(%client,%msg);
}
};activatepackage(Warden);
this removes the chat log....