Author Topic: Get the name of the input event from the index  (Read 571 times)

Anyone have a clue how?

$InputEvent_Name[%class, %index]

Where %class would be fxDtsBrick for every event that we have right now. (did you know the event system can be used on other stuff, too?)

$InputEvent_Name[%class, %index]

Where %class would be fxDtsBrick for every event that we have right now. (did you know the event system can be used on other stuff, too?)

Make a post/thread on other uses please :o

Make a post/thread on other uses please :o
Well for example you can add events to players, vehicles, the ground, anything really. It just isn't implemented because there really wouldn't be a practical use. (since players and vehicles respawn)

Even if the event system might work on other things too, are there any ways to use it? Does the gui support it?

Even if the event system might work on other things too, are there any ways to use it? Does the gui support it?
my post was ninja'd

Could it be possible to make an event system for players/vehicles/the ground?

Could it be possible to make an event system for players/vehicles/the ground?
Yes, but what would be the point? Players and vehicles respawn, so the events would be cleared, and the ground doesn't have much use that I can think of.


Yes, but what would be the point? Players and vehicles respawn, so the events would be cleared, and the ground doesn't have much use that I can think of.
You could create a system that saves the events to a client, then when the client creates a player, it applies the events to the player.