Author Topic: projectile no collide, Player collide  (Read 1625 times)

I am making a Dodgeball gamemode on my server and I need to know how to make the dodgeball not collide with the bricks in the center and how to make the player collide with the bricks.

If you can see when you wrench it, there are 3 options.


 Rendering     - If you can SEE the brick

 Raycasting

and Collision.

Raycasting is if projectiles (Like the dodgeball I hope) collides, or passes through the brick.

Collision is if PLAYERS can collide, of pass through the brick.

In your case, You'd probably use  : Raycasting X
                                                        Collision    O

If you can see when you wrench it, there are 3 options.


 Rendering     - If you can SEE the brick

 Raycasting

and Collision.

Raycasting is if projectiles (Like the dodgeball I hope) collides, or passes through the brick.

Collision is if PLAYERS can collide, of pass through the brick.

this. or make an onPlayerTouch event in the brick that makes the bricks collide true, so that when a player tries to go across the court he's stopped by the bricks.

this. or make an onPlayerTouch event in the brick that makes the bricks collide true, so that when a player tries to go across the court he's stopped by the bricks.
you do realize OnPlayerTouch is dependant on collision being ON right?

you do realize OnPlayerTouch is dependant on collision being ON right?

whoops, my bad.

If you can see when you wrench it, there are 3 options.


 Rendering     - If you can SEE the brick

 Raycasting

and Collision.

Raycasting is if projectiles (Like the dodgeball I hope) collides, or passes through the brick.

Collision is if PLAYERS can collide, of pass through the brick.

yes but i want the players to collide and the projectile not to collide


yes but i want the players to collide and the projectile not to collide

In your case, You'd probably use  : Raycasting X
                                                        Collision    O
Disable raycasting. and enable collision