I made a topic about this a long time ago, and I'm pretty sure the answer I got was that there wasn't a better way to do it than a small object search (actually pretty efficient). Unless of course you don't have many of the object you're searching for and you can just cycle through object.positions == "position";
Yeah, I think I saw that.Alright then.Bricks without raycasting get ignored by container searches, don't they? Because this is convenient for my purposes.
Depends on your typemasksbrickObjectType ignoresbrickAlwaysObjectType does not(The names might be wrong but they're close)