Author Topic: My BLB not show up in brick menus  (Read 815 times)

When I enabled it and i look in special list but it was not there.. I made a Brick_Fan
<-- worked fine at my friend server it was in special list name Fan it worked fine but not my server wtf?

Is there any way to fix this?

Your post is quite useless without code. Post your server.cs.

Here a code from server.cs

Code: [Select]
datablock fxDTSBrickData ( brickFanData )
{
brickFile = "./fan1.blb";
uiName = "Fan";
isDoor = 1;
isOpen = 1;
closedCW = "brickfan2Data";
openCW = "brickfan1Data";
closedCCW = "brickfan2Data";
openCCW = "brickfan1Data";
orientationFix = 1;
};
datablock fxDTSBrickData ( brickfan1Data : brickFanData )
{
brickFile = "./fan1.blb";
isOpen = 1;
};
datablock fxDTSBrickData ( brickfan2Data : brickFanData )
{
brickFile = "./fan2.blb";
category = "Special";
subCategory = "Stuffs";
isOpen = 0;
}; 

Try adding iconName = ""; to the last datablock. Otherwise everything looks okay.

Try adding iconName = ""; to the last datablock. Otherwise everything looks okay.

Like this?
Code: [Select]
datablock fxDTSBrickData ( brickFanData )
{
brickFile = "./fan1.blb";
uiName = "Fan";
isDoor = 1;
isOpen = 1;
closedCW = "brickfan2Data";
openCW = "brickfan1Data";
closedCCW = "brickfan2Data";
openCCW = "brickfan1Data";
orientationFix = 1;
};
datablock fxDTSBrickData ( brickfan1Data : brickFanData )
{
brickFile = "./fan1.blb";
isOpen = 1;
};
datablock fxDTSBrickData ( brickfan2Data : brickFanData )
{
brickFile = "./fan2.blb";
category = "Special";
subCategory = "Stuffs";
isOpen = 0;
iconName = 'fan';
}; 
« Last Edit: March 16, 2013, 03:37:56 PM by master king deaddude »

Like this?
Code: [Select]
datablock fxDTSBrickData ( brickFanData )
{
brickFile = "./fan1.blb";
uiName = "Fan";
isDoor = 1;
isOpen = 1;
closedCW = "brickfan2Data";
openCW = "brickfan1Data";
closedCCW = "brickfan2Data";
openCCW = "brickfan1Data";
orientationFix = 1;
};
datablock fxDTSBrickData ( brickfan1Data : brickFanData )
{
brickFile = "./fan1.blb";
isOpen = 1;
};
datablock fxDTSBrickData ( brickfan2Data : brickFanData )
{
brickFile = "./fan2.blb";
category = "Special";
subCategory = "Stuffs";
isOpen = 0;
iconName = 'fan';
}; 
No, like this:

Code: [Select]
datablock fxDTSBrickData ( brickFanData )
{
brickFile = "./fan1.blb";
uiName = "Fan";
isDoor = 1;
isOpen = 1;
closedCW = "brickfan2Data";
openCW = "brickfan1Data";
closedCCW = "brickfan2Data";
openCCW = "brickfan1Data";
orientationFix = 1;
};
datablock fxDTSBrickData ( brickfan1Data : brickFanData )
{
brickFile = "./fan1.blb";
isOpen = 1;
};
datablock fxDTSBrickData ( brickfan2Data : brickFanData )
{
brickFile = "./fan2.blb";
category = "Special";
subCategory = "Stuffs";
isOpen = 0;
iconName = "";
};

datablock fxDTSBrickData ( brickFanData )
{
   brickFile = "./fan1.blb";
   uiName = "Fan";
   isDoor = 1;
   isOpen = 1;
   closedCW = "brickfan2Data";
   openCW = "brickfan1Data";
   closedCCW = "brickfan2Data";
   openCCW = "brickfan1Data";
   orientationFix = 1;
};
datablock fxDTSBrickData ( brickfan1Data : brickFanData )
{
   brickFile = "./fan1.blb";
   isOpen = 1;
};
datablock fxDTSBrickData ( brickfan2Data : brickFanData )
{
   brickFile = "./fan2.blb";
   category = "Special";
   subCategory = "Stuffs";
   isOpen = 0;
   iconName = "Add-Ons/Brick_Fan/fan";
};

datablock fxDTSBrickData ( brickFanData )
{
   brickFile = "./fan1.blb";
   uiName = "Fan";
   isDoor = 1;
   isOpen = 1;
   closedCW = "brickfan2Data";
   openCW = "brickfan1Data";
   closedCCW = "brickfan2Data";
   openCCW = "brickfan1Data";
   orientationFix = 1;
};
datablock fxDTSBrickData ( brickfan1Data : brickFanData )
{
   brickFile = "./fan1.blb";
   isOpen = 1;
};
datablock fxDTSBrickData ( brickfan2Data : brickFanData )
{
   brickFile = "./fan2.blb";
   category = "Special";
   subCategory = "Stuffs";
   isOpen = 0;
   iconName = "Add-Ons/Brick_Fan/fan";
};
That is not an error.

The extension is not required for the brick icon.