onActivate > Self > VCE_ifVariable [Client] [Points] [>=] [5] [1 3]onVariableTrue > additem > weapononVariableTrue > Client > incscore > [-5]onVariableFalse > Client > Centerprint > [You don't have enough points!]
Basically trying to buy a weapon.Say it's 5 points.What I'm doing is:onActivate > Player > VCE_ifVariable > [points ] >= [5 ] [ ]onVariableTrue > additem > weapononVariableTrue > Client > incscore > [-5]onVariableFalse > Client > Centerprint > [You don't have enough points!]But every time, no matter what the score, it always does one thing.