Author Topic: Anyone else get FPS lag on certain servers?  (Read 2107 times)

This is a discussion topic, anyway, anyone else get fps drops on certain servers?
Here is the original OP.
Please note: before you say this belongs in help, no it really doesn't. And please don't move this to Help, because it takes 15 hours for someone to reply while posting there.
For some odd reason, the FPS i get in certain servers has gone down.
Like Racerboy's Death Run
I have shaders on very high, due to max not really noticing a difference, All other things are set to best.
My draw distance is at full (1000) and it doesn't really make a difference at all really.
Here are my specs:
before you say my new computer is stuff, the one I use gets good framerates on all the games I have on steam, on max settings.

Display tab of dxdiag:

There, I do as said above, have all my steam games set to max settings, and they are completely fine, my drivers are all the way updated.
Settings In Blockland:
Render Distance: FULL 1000
Shaders: Very High
Physics: Best
Particles: Best
Brick FX: Best
Textures: Best
Resolution: 1680x1050 Fullscreen
/discuss
Anyway, discuss what might be going on.

It's sometimes the host's fault, either he's on another program, downloading research, facebook, skype, etc.
That or it's a server problem, like a mass number of vehicles / bots, and since we got new bots I'm expecting everyone's spamming them.

It looks like your specs are fine.

if the server is bad the fps shouldn't drop, movement and other players would just look choppy

so i doubt the problem is host's network speed

Maybe other programs that are running that's using up CPU and all that.
Try closing out of all but Blockland, keep spotify I guess so you can jam out.

I suffer from FPS drop on some servers too.
I can play on Sylvanor's Seattle Default City with max view distance and get around 80+ FPS but if I join a trench wars server with 10* less bricks I can barely get 30 FPS.
The more players the server has the lower the framerate. Usually lowering my network settings helps with this. It's a major problem and needs to be fixed.

I suffer from FPS drop on some servers too.
I can play on Sylvanor's Seattle Default City with max view distance and get around 80+ FPS but if I join a trench wars server with 10* less bricks I can barely get 30 FPS.
The more players the server has the lower the framerate. Usually lowering my network settings helps with this. It's a major problem and needs to be fixed.
I agree, its odd how if you have like 20 players on one server with 10k or so bricks, it lags.
But if its 30k or so with like 4-5, it doesn't.

its probably, lots of bricks or lots of emmiters, even if you have a computer theres limits to the engine, and large amounts of bricks and emmiters will always cause lag, factor in player count, view distance, shadows

EDIT: the servers view distances and fog could have a factor too
« Last Edit: March 17, 2013, 04:56:26 PM by swollow »

Have to bump this discussion, just wanted to continue it.

On some servers, yes.
But I always wait 1-4 minutes after I spawn/ghost to play on a server and it helps.

Bump, I've always wondered, is the particle lag even when you have a great computer caused by the engine?
And the amount of players thing.

Also, is the amount of players affect the FPS even if you have a good pc?

Also, is the amount of players affect the FPS even if you have a good pc?
Yes.

why do people have so much difficulty understanding that blockland is just going to inherently run worse than other games
the shadows have to be drawn in real time in each frame because EVERYTHING is a dynamic object casting a shadow, including bricks players and vehicles, not like in most other games where the environment well have prerendered shadows and lighting zones as one big object

why do people have so much difficulty understanding that blockland is just going to inherently run worse than other games
the shadows have to be drawn in real time in each frame because EVERYTHING is a dynamic object casting a shadow, including bricks players and vehicles, not like in most other games where the environment well have prerendered shadows and lighting zones as one big object
Irrelevant if you turn off shaders. I think why some servers may lag is because of their network speed (not bandwidth but the actual speed, Hz) or something, sorry to bring Roblox up but this is what I can compare it to. Roblox has an FPS cap if 60FPS on its servers and Its something that they can't remove (uncap the FPS) because their network operates at 20Hz rather than something like 60Hz which is normal in the US I think so maybe some hosts have some problem like that...although idk.

what
fps and network lag are completely unrelated
what are you even talking about