Author Topic: Eyenode: offset/modify  (Read 2074 times)

Is there a way to modify/move the first person camera (Eye node) in scropt?

If not, anyone have a .blend with the Blockhead playertype that includes all bones, nodes, and mountpoints?

Like Ports first person perspective mod?

Like Ports first person perspective mod?
What first person perspective? you have link?

What first person perspective? you have link?


No, sadly. Its a private mod :/

Basically, it was like ARMA 2's thing where you can pretty much "Z" look in first person and it shows hands and your can lean all over and stuff.

No, sadly. Its a private mod :/

Basically, it was like ARMA 2's thing where you can pretty much "Z" look in first person and it shows hands and your can lean all over and stuff.
Dayum, I wish I could meet the guy who created it

Dayum, I wish I could meet the guy who created it
Like Port's first person perspective mod?
Send him a PM

Dayum, I wish I could meet the guy who created it

sup

it didn't work by changing the eye node though

sup

it didn't work by changing the eye node though
What did you do? I tryed making a whole new player type that animated the eye node during animation, but it didnt work

What did you do? I tryed making a whole new player type that animated the eye node during animation, but it didnt work

it was client-sided and mixed the DOF interface, GameTSCtrl attributes and some other stuff

it was client-sided and mixed the DOF interface, GameTSCtrl attributes and some other stuff
Dayum, i dont know how to do that.

Lol. BTW port, when are you coming down to New Orleans?

I was trying to get a Leaning type of motion so people could be more tactical in blockland, for the Paintball Add-on I am working on

Lol. BTW port, when are you coming down to New Orleans?

i wanna know when i can stick you in the pooper

i wanna know when i can stick you in the pooper

Haha, the fun never stops.

it was client-sided and mixed the DOF interface, GameTSCtrl attributes and some other stuff
Can I see the source code?