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Does anybody have anything specific that they would like to see in this mod?
Yes.
Crime and Judicidal systems.
If you played Phoenix Wright or any similiar games, you will know where i'm going.
Basically, if the crime is comitted, there will always be some kind of evidence: gun powder, burnt clothing, stabbing wound, broken vase, gunshot in the chest, fingerprints, etc.
Players can find that stuff as an evidence upon close examination of objects. Examining dead body of the player (Let bodies stay after death), they can find evidence that can be seen by a normal eye, like wounds and burnt clothing, but sometimes, the criminal can tamper with evidence: Clean blood or fingerprints off, purposefully put victim's fingerprints on the knife to make it seem like Self Delete and all that.
That's when special detective shizz come in. Where there was blood, even after cleaning it off, there still is blood marks invisible to human eye.
Glove marks also should exist, so you can detect that someone indeed tampered with the evidence.

All of this results in a very intriguing crime scene. What has been "OMG RDM!!1!!" previously now has a deep insight on what happened. Since there will be no killfeed, players will have to discover the killer with their inner detective. I find that concept very loving fun so I really hope you do it right in City cubed :D

And about judicidal system, I suggest playing Phoenix Wright: Ace Attorney on Nintendo DS to get some ideas. It will take a long time to explain how it should work, so I guess I leave that one to you.

Yes.
Crime and Judicidal systems.
If you played Phoenix Wright or any similiar games, you will know where i'm going.
Basically, if the crime is comitted, there will always be some kind of evidence: gun powder, burnt clothing, stabbing wound, broken vase, gunshot in the chest, fingerprints, etc.
Players can find that stuff as an evidence upon close examination of objects. Examining dead body of the player (Let bodies stay after death), they can find evidence that can be seen by a normal eye, like wounds and burnt clothing, but sometimes, the criminal can tamper with evidence: Clean blood or fingerprints off, purposefully put victim's fingerprints on the knife to make it seem like Self Delete and all that.
That's when special detective shizz come in. Where there was blood, even after cleaning it off, there still is blood marks invisible to human eye.
Glove marks also should exist, so you can detect that someone indeed tampered with the evidence.

All of this results in a very intriguing crime scene. What has been "OMG RDM!!1!!" previously now has a deep insight on what happened. Since there will be no killfeed, players will have to discover the killer with their inner detective. I find that concept very loving fun so I really hope you do it right in City cubed :D

And about judicidal system, I suggest playing Phoenix Wright: Ace Attorney on Nintendo DS to get some ideas. It will take a long time to explain how it should work, so I guess I leave that one to you.

As much as I love this idea, this adds to an already overly complicated mod. Such system is being thought about, but for now is not likely to be included.

UPDATE: We're trying to reach a compromise regarding the system: it cannot be overly complicated or it will draw players away. At the same time, we need to reach an equilibrium between gameplay, fairness, and not-DMness.
« Last Edit: April 01, 2013, 05:36:35 PM by Randomness »

As much as I love this idea, this adds to an already overly complicated mod. Such system is being thought about, but for now is not likely to be included.

UPDATE: We're trying to reach a compromise regarding the system: it cannot be overly complicated or it will draw players away. At the same time, we need to reach an equilibrium between gameplay, fairness, and not-DMness.
Well, it can be simplified, but not to the point of "floating yellow item thing" that Iban decided to use with his new CityRPG I guess.

After a recent roadblock, the Database project has recently been transferred to Evar678 so we may continue with development. The project is most assuredly not dead, or otherwise inactive.

How hard is it to make a loving database system lol

How hard is it to make a loving database system lol

yeah lol, making a basic SQL-like system takes less than 20 minutes

yeah lol, making a basic SQL-like system takes less than 20 minutes

Ipquarx has been unable to allocate any time to the DB project for the past week or two due to RL issues I'd presume, we just now today reassigned the DB Project to Evar678 as of today. It'll most likely be done tomorrow.

As of why I didnt do this till now is beyond me. Anyway, we're back on schedule.


Ipquarx has been unable to allocate any time to the DB project for the past week or two due to RL issues I'd presume, we just now today reassigned the DB Project to Evar678 as of today. It'll most likely be done tomorrow.

As of why I didnt do this till now is beyond me. Anyway, we're back on schedule.
It'l be done probably tomorrow or Thursday. I don't have a huge abundance of time to work on it, and I haven't gotten time to work on it since it was reassigned.

I have recently rewrote the to-do list so it is more organized per category.

Mockup GUI updated to account for interest systems.

Just finished time system.

Ingame time is synced to real life time based on the host's timezone. (Accurate to ~500ms of the host's real time)

(Accurate to ~500ms of the host's real time)

NOT
ACCURATE
ENOUGH

Ingame time is synced to real life time based on the host's timezone.

May I ask why you chose this over the regular "sped-up" system? I don't think I (the average player) am willing to wait a whole real day for crops to grow, unless there are an assload of other available farms. This is just an example,of course, of things that are time reliant in an RPG, or whatever you call this.

May I ask why you chose this over the regular "sped-up" system? I don't think I (the average player) am willing to wait a whole real day for crops to grow, unless there are an assload of other available farms. This is just an example,of course, of things that are time reliant in an RPG, or whatever you call this.
Well, not only will there be more things to do in City3, but things like crop growing wouldn't take THAT long. Maybe a real life hour at most