Author Topic: Blocktopia (video added)  (Read 2770 times)

Blocktopia is a gamemode where emphasis is put on making sure every single brick, every single item and vehicle, everything in general needs to be worked for, and unlike say a cityrp, you can not get money for just sitting around and keeping the playercount up. Rather you must contribute something to the community. Likewise, a realistic market economy is simulated, where everyone can produce as much as they please and sell it for whatever price they see fit. And only if they manage to get players to buy their product or service, will they themselves receive money.



Property:

Lots will be 32x32 studs and in blocks of 4. (64x64 studs)
The center block will be for "government" use, that is, default spawn, bank, and park.
Lot types are currently planned to be agricultural, industrial, and commercial.



Shots showing Wink's barn with a few kinds of crops:


There are four types of crops at the moment.
Potato grows the fastest and costs the least, but also sells for the lease.
Corn is the next fastest and least expensive.
Then wheat.
Then tomatos.
More pictures can be seen here:
http://forum.blockland.us/index.php?topic=227962.0




Oil wells.
The ones with the red brick on top are capped/claimed.
Basically you need to buy a well cap for 30 mats.
Then you wait while the well slowly turns white (time depends on height)
When it's all white and the cap is glowing, click it to harvest.
You'll get a combonation of light and dark oil depending on the origional color of the well itself.
If you let the cap sit ready to harvest for too long (10 minutes) it'll turn blue and anyone can harvest it.
Light oil is used as a part of technology (also requires copper iron and mats), and dark oil is used for gas.

This is where mining and oil drilling will go.
I might make wood cutting it's own job, or an extension of farming, not sure yet.
Technology will probably be crafted from a combonation of materials, based on recipes.



Older picture of the GUI:

The GUI may or may not end up being required, but it will definitely help.
It will enable you to see stats in three categories, self, lot, and server, as well as complete actions like buying a lot or switching farming modes without having to use multiple slash commands.

gui:
http://forum.returntoblockland.com/dlm/viewFile.php?id=3519

video:
http://www.youtube.com/watch?v=iKd3UEtGvb0
« Last Edit: April 03, 2013, 12:11:24 PM by DrenDran »


Oh my god, someone needs to make an Ethiopian Market gamemode.

Oh hey, this again! :D
So now you need to do more stuff manually, instead of essentially just going on occasionally and transferring produced stuff to storage bricks? Will the tick times be shortened to accomodate for this?


Oh hey, this again! :D
So now you need to do more stuff manually, instead of essentially just going on occasionally and transferring produced stuff to storage bricks? Will the tick times be shortened to accomodate for this?
Ticks?
What ticks lol?

Ticks?
What ticks lol?
Assumed all "tier 1" stuff (crops, etc) was on a basic tick system, similarly to RoB or old Blocktopia.

the market is neat, but what can you do with the stuff you buy?

is there a specific use for everything, like you need Zinc to do a specific task, but you have to import it because your land doesn't naturally produce it?

or is it just a very wide variety of currency.

Assumed all "tier 1" stuff (crops, etc) was on a basic tick system, similarly to RoB or old Blocktopia.
Nope.
They grow indivdually, based on how they've been watered, how fertile the soil is, and what type of crop it is.
the market is neat, but what can you do with the stuff you buy?

is there a specific use for everything, like you need Zinc to do a specific task, but you have to import it because your land doesn't naturally produce it?

or is it just a very wide variety of currency.
Well "importing" won't really be a thing, since there will be one public mine, as far I've planed so far.
(unless you just meant buying from each other, in which case, yeah, the farmer would have to buy materials to build his house, while the miner would need to buy food to live and mine)
But yes, in the end each metal should have it's own uses.
Though in testing servers it may be simplified.

For example, in testing, you might need one of every metal to make a mat. While in the finished version you might need two iron to make bricks (depending on size) below 14 studs high, but then you'll need to reinforce it with 1 extra copper per 10 studs, while zinc might be fertilizer, 10 iron and 15 copper might make 1 technology, and each item and vehicle might have it's only specific ratio of all four metals to create.

I love your Farming mod server. What crop is the best overall?

I love your Farming mod server. What crop is the best overall?
Potatos are the fastest but least valuable, tomatoes are the most valuable but the slowest.
Corn and wheat are in the middle.

Potatos are the fastest but least valuable, tomatoes are the most valuable but the slowest.
Corn and wheat are in the middle.
I know that, but which one, in your opinion, is the best.

I know that, but which one, in your opinion, is the best.
idk
Soon the system is no longer gonna be just "how much is the set amount of money can I get for making this object dissapear" but rather "this particular crop can be processed into more 'food' and food is worth about this much right now"

Link to gui added to OP, probably gonna need it from now on:
(See bottom of OP)
« Last Edit: March 29, 2013, 10:36:24 AM by DrenDran »

Looks pretty good so far.
:D