Author Topic: My brick Lamp not show up in game  (Read 3696 times)

When I download Blender .dts Exporter and I open it and press WindowsInstallScript and I open it worked and I open Blender and it not show up a .dts in exporter.
« Last Edit: April 01, 2013, 10:39:17 AM by master king deaddude »

By all means ignore this link. I seriously had to add it up here because I am quoting this link so god damn much.

Download Blender 2.49b with preinstalled Python and DTS Exporter (32bit) (Download, extract, run and export. Simple as that.)
Download Blender 2.49b with preinstalled Python and DTS Exporter (64bit) (Download, extract, run and export. Simple as that.)



Blender dont have .dts exporter

That is irrelevant in the process of brick creation, you need .obj, which Blender has (default).

Ive learned a thing or two from this topic. nice. also, flatshade the model.

Instructions:

Go to Groups tab

Check off Auto-Smooth

Go to Vertex

Click Unweld

Go back to the Groups tab

Uncheck Auto-Smooth

Go back to Vertex

Click Weld Together

Ive learned a thing or two from this topic. nice. also, flatshade the model.

Instructions:

Go to Groups tab

Check off Auto-Smooth

Go to Vertex

Click Unweld

Go back to the Groups tab

Uncheck Auto-Smooth

Go back to Vertex

Click Weld Together

Is that for Milkshape or Blender?


Stop using gayshape and use blender
forget off.

Triangles tend to forget up more often than not. It's safer to just not use them.
Triangles are not the problem if used with Badspot's converter, remember the corn brick I fixed for you? all I did was convert it and it worked 100%.

We can't tell what the issue with his brick is unless he posts it.

You can't have part of the shape below 0 (the grid) on the Z-axis.
At least that's what I've seen on tutorials :P

...It looks like your missing a BOUNDS and COLLISION box..

server.cs
Code: [Select]
datablock fxDTSBrickData(Brick_LampData)
{
brickFile = "./Brick_Lamp.blb";
category = "Testing";
subCategory = "1";
uiName = "Lamp";
iconName = "";
//collisionShapeName = "./Brick_Lamp.dts";
};

In blender you have to move the brick above the XY plane before exporting for it to show up ingame.

You could try:
Checking the .blb for bad stuff.(one of my bricks was automajically sized at 5 5 0, problems occured)
Checking your console log for errors while loading the brick.
Or posting the entire thing here for someone else to figure out.


Also you could try changing

datablock fxDTSBrickData(Brick_LampData)

into

datablock fxDTSBrickData(brickLampBrickData)

If not to fix it, just to fit with a standard format.

...It looks like your missing a BOUNDS and COLLISION box..
I think collision is auto-defined by the borders of the actual brick if it doesn't exist.



In blender you have to move the brick above the XY plane before exporting for it to show up ingame.

You could try:
Checking the .blb for bad stuff.(one of my bricks was automajically sized at 5 5 0, problems occured)
Checking your console log for errors while loading the brick.
Or posting the entire thing here for someone else to figure out.


Also you could try changing

datablock fxDTSBrickData(Brick_LampData)

into

datablock fxDTSBrickData(brickLampBrickData)

If not to fix it, just to fit with a standard format.


Even if it doesn't, it should still show up in-game when you move the brick up.

Even if it doesn't, it should still show up in-game when you move the brick up.
It should, but it doesn't.  Or at least, that's never worked for me.  It should probably be tested though.

It should, but it doesn't.  Or at least, that's never worked for me.  It should probably be tested though.
Want me post a link to download my brick lamp model?