server.cs
datablock fxDTSBrickData(Brick_LampData)
{
brickFile = "./Brick_Lamp.blb";
category = "Testing";
subCategory = "1";
uiName = "Lamp";
iconName = "";
//collisionShapeName = "./Brick_Lamp.dts";
};
In blender you have to move the brick above the XY plane before exporting for it to show up ingame.
You could try:
Checking the .blb for bad stuff.(one of my bricks was automajically sized at 5 5 0, problems occured)
Checking your console log for errors while loading the brick.
Or posting the entire thing here for someone else to figure out.
Also you could try changing
datablock fxDTSBrickData(Brick_LampData)into
datablock fxDTSBrickData(brickLampBrickData)If not to fix it, just to fit with a standard format.