Post your server.cs.
datablock fxDTSBrickData(Brick_LampData){ brickFile = "./Brick_Lamp.blb"; category = "Testing"; subCategory = "1"; uiName = "Lamp"; iconName = ""; //collisionShapeName = "./Brick_Lamp.dts";};
The script is fine. Then the problem lies with the model. It looks like you're missing the BOUNDS object and the brick should be on top of the grid.
What is a Bounds?
You can name the different objects within the obj file for certain effects:Object Name EffectCOLOR_255_255_255_255Color will be the provided RGBA value (regardless of paint color)COLOR_255_255_255Color will be the provided RGB value (alpha will default to 255)SUBCOLOR_20_20_20Color will be the paint color minus provided RGB valueADDCOLOR_20_20_20Color will be the paint color plus provided RGB valueBOUNDSBounding box, determines size and centering of blb. If no BOUNDS object is provided, the bounds of the entire shape will be used. COLLISIONCollision box, in game collision. Anything that starts with the word "COLLISION" will be considered a collision box (so COLLISION1, COLLISION2, etc will work). Collision boxes are boxes. Complex shapes will be reduced to their bounding box. Maximum of 10 collision boxes per blb.
Bounding boxes are not required. Can you post your model? If we have the OBJ file, it'll be much simpler figuring out what your issue is.
BLBs can't have any triangles. You have triangulated the model.
Triangles can be used, but they will be represented by quads.
Triangles tend to forget up more often than not. It's safer to just not use them.
Stop using gayshape and use blender
Blender dont have .dts exporter