Poll

What do you think of it?

It will be interesting to play on it!
27 (31.4%)
I will be happy to see it!
5 (5.8%)
Oh! Finally some nice laboratories!
25 (29.1%)
It looks scary in the night!
9 (10.5%)
Cohort Team is a quality clan!
20 (23.3%)

Total Members Voted: 86

Author Topic: Sylvanor Underground Laboratories  (Read 10982 times)

My new Cohort Team Project!

- Check our website: http://www.cohortteam.com/


An underground complex! The objective is too make it very complicated, to be lost inside, heh!
May be used with Creeper mod or maybe some Virus RP/Zombie.
Also, i need people to make me some bricks and models, also, many differents prints (like, animated prints).

Credits to Warground for the DNA in floor 4 lobby, Master King Deaddune for the fan.

+ Floor 1: Entrance
+ Floor 2: Employee and staff stations.
+ FLoor3: Offices and first backup generator.
+ Floor 4: Reserach Laboratories - Servers Databanks.
+ Floor 5: Fusion core and generators plants.
+ Floor 6: Bio and Wastes Treatment units - Sewers.
+ Floor 7: Site 1 - Primary excavation site.


 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
« Last Edit: March 31, 2013, 07:34:08 PM by Sylvanor »

Reserved - more images when i will have made more parts
« Last Edit: March 30, 2013, 04:57:30 PM by Sylvanor »

although some places are lacking in detail, i doubt many laboratories will put unnecessarily detail everywhere. designed very realistically, good use of props.

i would suggest not doing creeper here as you probably didn't align the build to brick-heights, as well as having some inaccessible locations that would be pretty impossible to clear. zombies or TDM/DM sounds very good here, though.

Possibly DM, utilizing T+T pistols and the combat knife.

Lack detail? This thing has perfect amount of detail. Only thing would be how greyscale it is.

This is amazing; I love all the details.

Lack detail? This thing has perfect amount of detail. Only thing would be how greyscale it is.

This is amazing; I love all the details.

He is right, but the place is still WIP. Also, the low details - in a rp way - could make the build scarier!
The use of greys, was a conflict of ideas lol! I chose to use it because of the same thing, it give a cold ambiance and a scarier area!
« Last Edit: March 30, 2013, 05:03:50 PM by Sylvanor »

although some places are lacking in detail

Do not agree

Bad ass build man

Sick use of lighting

Probably the best thing I've ever seen on the forums.
Also, where can I get these bricks?
« Last Edit: March 30, 2013, 05:43:35 PM by mr. pedophile »

Probably the best thing I've ever seen on the forums.
Also, where can I get these bricks?
[IM G width=700]http://i45.tinypic.com/256b79c.png[/img]
vertical prints iirc

DNA isn't perfect, but far more accurate than I could have hoped for.  You at least knew about matching The Adenine-Thymine and the Gaunine-Cytosine nitrogenous bases.

I like it :)

Yes, A T G C was important to make it realist! also, making rounded things is hard in a lego game! lol


Where get marked bricks

Oooh, a DNA statue? Cool.


I guess its not so much as lack detail; its more intentionally leaving flat walls or using large bricks for the desks/etc. its less lacking in detail and more the design not accommodating extensive use of wall coloring/detail.