I don't release mods I don't feel are ready for release I released it once it was in a state I felt that was user-friendly.
how ridiculous asking money for mods is
You trolled me on my server because you couldn't handle having a competitor
are you going to start stalking me and arguing with every post I make?
If you don't like the idea of someone else liking an idea of yours and spinning off their own version of it, it's probably best to just ignore them ... NOT spam up their server with blocks. (Not that it matters that much, seeing as the blocks are reset every round, but still.)
User-Friendliness, I get that.
Asking for money in return for a mod that you make isn't ridiculous. You should feel bad about that statement.
My "trolling" on your server was fooling around with the beta version of your mod
That was the only post of yours that I have replied to.
Honestly, I think your version is great! You just jump in with:
Also, lol. You're asking money for this? Five days and a google search from now, I can find a public upload of it somewhere that doesn't cost money. You're really just scamming yourself out of any credibility you might have had to ask for donations. (Plus it should really be $2.50, but that's just me being picky.)
Being the first thing you said on this topic, I responded. I also spammed blocks on your server because I was bored, and your "user friendliness" is hidden commands that no one but you knows.
the title of your posts says "$2.5" is not "$0.25"
OT:
Changes made to the gamemode:
Rating system is a go now! with features such as:
-Integer ratings 1-10
-Players with ratings below 3 can't vote, miniarcher/tree, be buyer (unless they are the only one on, or everyone has < 3)
-Players with ratings below 2 can't rate other players
-ClanPrefix shows [Rating][user/admin/super]Name[suffix]: message
Re-Arranged the buying square
Added music and a sound when things are bought
/dropwallet command
Knight towers/units that walk within 40 units away from their place point, and attack bots with a sword