Author Topic: Would it be possible to simulate Fakekilled brick gravity?  (Read 1385 times)

Here's my idea: You set up a small spherical brick, and press a button, upon which it and one smaller sphere brick are fakekilled, the smaller of the two
is given velocity, and it orbits the other. Can that be done using special bricks? I, myself, know nothing about Torque programming, but this could give me some incentive to begin working with it... if it's possible.
I figure this could be used for something of a zero-g freebuild where you can build your own planetary system. Perhaps events could be used to set the
bricks' mass values.

This would go in suggestions and requests.

This would go in suggestions and requests.
It would, if it was one.
This is a question as to whether or not this is possible in Torque.

Okay, why don't I go in coding help, and ask if it's possible to make a Bugatti car in Blockland?

I don't exactly see a reason for this to be in this section, unless you are going to code it. (after you get your answer)

We can't interact with the Bullet Physics Engine through Torque Script(Unless someone has found a hacky way to do it? c:)

You can't do much anything script wise with fakekilled bricks, but you could make a brick shaped projectile and go to town with that.

imo this section is fine for this question