Author Topic: Screen Bricks - R.I.P.  (Read 7915 times)

« Last Edit: July 21, 2013, 02:25:03 AM by Electrk »



now do one with 4x4 pixels please

now do one with 4x4 pixels please

I'm working on a 3x3 pixel one
Events for 4x4 would be insane so I don't think I will do that

You could easily do more if you implemented some bitwise events such as the AND, OR, XOR, SHL, SHR, ROTL, and ROTL if they're not already in there. After you have those tools you could just alter the pixels with bitmasks which would allow for much easier usage. I'm pretty sure torque's integers are 32 bits (with the sign though that wouldnt matter you'd be using hex anyway for this) so you could represent each pixel as a single integer with its bytes being RGBA[alpha] respectively. After that you only need to do use an array index into the pixel grid and then use bitwise operators to modify the values (it would greatly simplify the gui and be much more powerful). This might be a bit complex for some people, but I thought that I might as well throw it out there.

You're using DTS objects with no limit as to how much one can plant; which can be a problem considering the cost of a simple DTS object in the game.

There is also a chance Badspot will put a stop to the topic; as he has in past brick - DTS type add-ons.

Good luck.

You could easily do more if you implemented some bitwise events such as the AND, OR, XOR, SHL, SHR, ROTL, and ROTL if they're not already in there. After you have those tools you could just alter the pixels with bitmasks which would allow for much easier usage. I'm pretty sure torque's integers are 32 bits (with the sign though that wouldnt matter you'd be using hex anyway for this) so you could represent each pixel as a single integer with its bytes being RGBA[alpha] respectively. After that you only need to do use an array index into the pixel grid and then use bitwise operators to modify the values (it would greatly simplify the gui and be much more powerful). This might be a bit complex for some people, but I thought that I might as well throw it out there.

I'll take this into consideration.

You're using DTS objects with no limit as to how much one can plant; which can be a problem considering the cost of a simple DTS object in the game.

There is also a chance Badspot will put a stop to the topic; as he has in past brick - DTS type add-ons.

Good luck.

I will add a limit soon.



Also, it looks like 3x3 screens aren't happening.
« Last Edit: April 03, 2013, 11:41:51 AM by Electrk »

Also, it looks like 3x3 screens aren't happening.
Why not? This is useful but a 2x2 is pretty limited, I would have really liked to see even just a 3x3

I originally wrote that because you cannot have nine text boxes for events. I later realized that I could just make three text boxes; one for each row.

Can I use this code? I want to do stuff with it

Can I use this code? I want to do stuff with it

What do you mean? Like what?

What do you mean? Like what?
Like make a hologram brick (I won't release it)
(Currently my attempts are not working at making one from scratch)


holy crap
this is the best add-on i've seen.
no sarcasm.
downloaded.